From a35e3a86325b3cec765e08f3cf7c45a8ed2da143 Mon Sep 17 00:00:00 2001
From: Daniel Lundqvist <luda09yl@student.hj.se>
Date: Thu, 1 Jan 2015 14:49:35 +0100
Subject: [PATCH] Set object name for the graphics debugger

Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
---
 src/citra_qt/debugger/graphics.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/citra_qt/debugger/graphics.cpp b/src/citra_qt/debugger/graphics.cpp
index 6ff4c290df..9633d367e3 100644
--- a/src/citra_qt/debugger/graphics.cpp
+++ b/src/citra_qt/debugger/graphics.cpp
@@ -72,7 +72,7 @@ void GPUCommandStreamItemModel::OnGXCommandFinishedInternal(int total_command_co
 
 GPUCommandStreamWidget::GPUCommandStreamWidget(QWidget* parent) : QDockWidget(tr("Graphics Debugger"), parent)
 {
-    // TODO: set objectName!
+    setObjectName("GraphicsDebugger");
 
     GPUCommandStreamItemModel* command_model = new GPUCommandStreamItemModel(this);
     g_debugger.RegisterObserver(command_model);
-- 
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