From 9e15193ef8f2d178b52c460921aae5e21ccdeb28 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Sat, 4 May 2019 02:10:37 -0400
Subject: [PATCH] shader/decode/texture: Remove unused variable

This isn't used anywhere, so we can get rid of it.
---
 src/video_core/shader/decode/texture.cpp | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 819cc61319..8b574d4e5d 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
                             bool is_array, bool is_aoffi) {
     const std::size_t coord_count = GetCoordCount(texture_type);
     const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
-    const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
 
     // If enabled arrays index is always stored in the gpr8 field
     const u64 array_register = instr.gpr8.Value();
-- 
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