diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 6cfb9c5f8b51aadca0b62e5e9c5bc6ed834d15a0..059dc2e5d7a3498f631a5c0e0b39a47a98c58611 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -79,6 +79,9 @@ union Attribute { // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval // shader. TessCoordInstanceIDVertexID = 47, + // This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment + // shader. It is unknown what the other values contain. + FrontFacing = 63, }; union { diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 77974b9d25fab4671cd9912fe2d15ae96fc5fc0a..4007ecc0286c909012dd0bec280fa844c416adf3 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -542,6 +542,10 @@ private: // shader. ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))"; + case Attribute::Index::FrontFacing: + // TODO(Subv): Find out what the values are for the other elements. + ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); + return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; default: const u32 index{static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0)};