diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 6cfb9c5f8b51aadca0b62e5e9c5bc6ed834d15a0..059dc2e5d7a3498f631a5c0e0b39a47a98c58611 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -79,6 +79,9 @@ union Attribute {
         // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
         // shader.
         TessCoordInstanceIDVertexID = 47,
+        // This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
+        // shader. It is unknown what the other values contain.
+        FrontFacing = 63,
     };
 
     union {
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 77974b9d25fab4671cd9912fe2d15ae96fc5fc0a..4007ecc0286c909012dd0bec280fa844c416adf3 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -542,6 +542,10 @@ private:
             // shader.
             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
             return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
+        case Attribute::Index::FrontFacing:
+            // TODO(Subv): Find out what the values are for the other elements.
+            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
+            return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
         default:
             const u32 index{static_cast<u32>(attribute) -
                             static_cast<u32>(Attribute::Index::Attribute_0)};