From 9b77efe2b43ef8d93e895ceec5ba416843cc1bf8 Mon Sep 17 00:00:00 2001
From: ivchodev <ivchodev@noreply.localhost>
Date: Tue, 26 Mar 2024 18:37:54 +0100
Subject: [PATCH] revert eb306775c616c4ba6db5fadafd19b509ae16f709

revert fix clong format
---
 .../backend/glasm/emit_glasm_context_get_set.cpp                | 2 +-
 src/shader_recompiler/backend/glasm/glasm_emit_context.h        | 2 +-
 .../backend/glsl/emit_glsl_context_get_set.cpp                  | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index f96bcc7097..75c89ebd02 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -408,7 +408,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
         break;
     case Stage::Geometry:
         ctx.Add("SHL.U {}.x,{},16;", inst,
-                InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+            InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
         break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
index 912fd53db4..b4d66ea559 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.h
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
@@ -10,8 +10,8 @@
 #include <fmt/format.h>
 
 #include "shader_recompiler/backend/glasm/reg_alloc.h"
-#include "shader_recompiler/runtime_info.h"
 #include "shader_recompiler/stage.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader {
 struct Info;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index ec35f71f87..35d99bad3e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
         break;
     case Stage::Geometry:
         ctx.AddU32("{}=uint({}<<16);", inst,
-                InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+            InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
         break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
-- 
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