diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index f96bcc7097c5da06eaad86ee57b9a307a90f43e6..75c89ebd02e4654963a760be20ed85b14a574b73 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -408,7 +408,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
         break;
     case Stage::Geometry:
         ctx.Add("SHL.U {}.x,{},16;", inst,
-                InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+            InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
         break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
index 912fd53db4d3f66233e21f9a38920e29e26822ab..b4d66ea55972eae2e9682c795a2ce60bf88389e2 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.h
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
@@ -10,8 +10,8 @@
 #include <fmt/format.h>
 
 #include "shader_recompiler/backend/glasm/reg_alloc.h"
-#include "shader_recompiler/runtime_info.h"
 #include "shader_recompiler/stage.h"
+#include "shader_recompiler/runtime_info.h"
 
 namespace Shader {
 struct Info;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index ec35f71f8796d755d43d248ec0c2e46defdf4c5e..35d99bad3eed54906876b9edb16edf99d0175861 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
         break;
     case Stage::Geometry:
         ctx.AddU32("{}=uint({}<<16);", inst,
-                InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+            InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
         break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");