From 9ae972ab4e8279c2b471deb4e2fafb8e3f24a572 Mon Sep 17 00:00:00 2001
From: greggameplayer <gregoire.hage@gmail.com>
Date: Wed, 31 Oct 2018 04:29:15 +0100
Subject: [PATCH] Implement SurfaceTarget Texture2DArray ( needed by
 Mario+Rabbids Kingdom Battle )

---
 src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 1d43a419d7..513d82e394 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
         break;
     case SurfaceParams::SurfaceTarget::TextureCubemap:
     case SurfaceParams::SurfaceTarget::Texture3D:
+    case SurfaceParams::SurfaceTarget::Texture2DArray:
         AccurateCopySurface(old_surface, new_surface);
         break;
     default:
-- 
GitLab