From 89ebef65719a95cbd43385efde56d3e83fade290 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Wed, 1 Aug 2018 23:50:45 -0400
Subject: [PATCH] sink_details: std::move std::function instances

Given std::function is allowed to potentially allocate, these should be
std::move'd to prevent potential reallocation (should that ever happen).
---
 src/audio_core/sink_details.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/audio_core/sink_details.h b/src/audio_core/sink_details.h
index aa8aae1a99..4f90277621 100644
--- a/src/audio_core/sink_details.h
+++ b/src/audio_core/sink_details.h
@@ -6,6 +6,7 @@
 
 #include <functional>
 #include <memory>
+#include <utility>
 #include <vector>
 
 namespace AudioCore {
@@ -15,7 +16,7 @@ class Sink;
 struct SinkDetails {
     SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
                 std::function<std::vector<std::string>()> list_devices_)
-        : id(id_), factory(factory_), list_devices(list_devices_) {}
+        : id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
 
     /// Name for this sink.
     const char* id;
-- 
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