From 820f646458da55e4b273d1de8084f075834d0474 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Wed, 5 Sep 2018 23:20:21 -0400
Subject: [PATCH] gl_rasterizer: Call state.Apply only once on SetupShaders.

---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 5d493a2b2f..6e89fa6e31 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -237,6 +237,8 @@ void RasterizerOpenGL::SetupShaders() {
         }
     }
 
+    state.Apply();
+
     shader_program_manager->UseTrivialGeometryShader();
 }
 
@@ -666,8 +668,6 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
                               current_bindpoint + bindpoint);
     }
 
-    state.Apply();
-
     return current_bindpoint + static_cast<u32>(entries.size());
 }
 
@@ -714,8 +714,6 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
         }
     }
 
-    state.Apply();
-
     return current_unit + static_cast<u32>(entries.size());
 }
 
-- 
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