From 799e632ccbd7f62db9f52de551da87cb7ad2a997 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Mon, 4 Jun 2018 22:41:10 -0400
Subject: [PATCH] gl_shader_decompiler: Fix typo with ISCADD instruction.

---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 2c9ffcafc8..762b5ab95f 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -927,7 +927,7 @@ private:
                 if (instr.is_b_gpr) {
                     op_b += regs.GetRegisterAsInteger(instr.gpr20);
                 } else {
-                    op_b += regs.GetUniform(instr.uniform, instr.gpr0);
+                    op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer);
                 }
             }
 
-- 
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