diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 3c08ac9a30d4175cc49cf613e9df4b39396d50ae..6eee20efebfc5e3c1c2eeb4b09d40b9a1eb0c1dc 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -174,19 +174,8 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
 
 void NVFlinger::Compose() {
     for (auto& display : displays) {
-        bool trigger_event = false;
         // Trigger vsync for this display at the end of drawing
-        SCOPE_EXIT({
-            // TODO(Blinkhawk): Correctly send buffers through nvflinger while
-            // loading the game thorugh the OS.
-            // During loading, the OS takes care of sending buffers to vsync,
-            // thus it triggers, since this is not properly emulated due to
-            // HLE complications, we allow it to signal until the game enqueues
-            // it's first buffer.
-            if (trigger_event || !first_buffer_enqueued) {
-                display.SignalVSyncEvent();
-            }
-        });
+        SCOPE_EXIT({ display.SignalVSyncEvent(); });
 
         // Don't do anything for displays without layers.
         if (!display.HasLayers())
@@ -202,16 +191,10 @@ void NVFlinger::Compose() {
         MicroProfileFlip();
 
         if (!buffer) {
-            // There was no queued buffer to draw, render previous frame
-            auto& gpu = system.GPU();
-            // Always trigger on sync GPU.
-            trigger_event = !gpu.IsAsync();
             continue;
         }
 
         const auto& igbp_buffer = buffer->get().igbp_buffer;
-        trigger_event = true;
-        first_buffer_enqueued = true;
 
         const auto& gpu = system.GPU();
         const auto& multi_fence = buffer->get().multi_fence;
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 95d7278f55d691924466119d8bab3c645b166e16..5d7e3bfb8e8b8442cef7d8db2329f5ef1f529553 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -102,8 +102,6 @@ private:
 
     u32 swap_interval = 1;
 
-    bool first_buffer_enqueued{};
-
     /// Event that handles screen composition.
     Core::Timing::EventType* composition_event;