diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index e9063e61648c3257b3395fb02922667bed50dae1..2857d282971b5eec7c77a84fe4c82e9e444b67c6 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -52,7 +52,8 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, // The hardware takes the absolute and saturates vertex colors like this, *before* doing // interpolation for (unsigned i = 0; i < 4; ++i) { - ret.color[i] = float24::FromFloat32(std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); + float c = std::fabs(ret.color[i].ToFloat32()); + ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); } LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "