From 6b3e54621f8f13a754fe4c600f281bd79a3243b9 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Mon, 23 Jul 2018 18:55:24 -0400
Subject: [PATCH] maxwell_to_gl: Implement Texture::WrapMode::Border.

---
 src/video_core/renderer_opengl/maxwell_to_gl.h | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index e19c3b280f..369bdd9056 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
         return GL_MIRRORED_REPEAT;
     case Tegra::Texture::WrapMode::ClampToEdge:
         return GL_CLAMP_TO_EDGE;
+    case Tegra::Texture::WrapMode::Border:
+        return GL_CLAMP_TO_BORDER;
     case Tegra::Texture::WrapMode::ClampOGL:
         // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
         // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
-- 
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