From 6a28f46844e697b8e33f0ec14fa2fa0938d6a075 Mon Sep 17 00:00:00 2001
From: Jannik Vogel <email@jannikvogel.de>
Date: Mon, 23 May 2016 19:09:28 +0200
Subject: [PATCH] OpenGL: Set shader_dirty on lighting changes

---
 .../renderer_opengl/gl_rasterizer.cpp         | 23 +++++++++++++++++++
 1 file changed, 23 insertions(+)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a2a314c6bc..931c34a379 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         SyncCombinerColor();
         break;
 
+    // Fragment lighting switches
+    case PICA_REG_INDEX(lighting.disable):
+    case PICA_REG_INDEX(lighting.num_lights):
+    case PICA_REG_INDEX(lighting.config0):
+    case PICA_REG_INDEX(lighting.config1):
+    case PICA_REG_INDEX(lighting.abs_lut_input):
+    case PICA_REG_INDEX(lighting.lut_input):
+    case PICA_REG_INDEX(lighting.lut_scale):
+    case PICA_REG_INDEX(lighting.light_enable):
+        break;
+
     // Fragment lighting specular 0 color
     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10):
         SyncLightSpecular0(0);
@@ -518,6 +529,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         SyncLightPosition(7);
         break;
 
+    // Fragment lighting light source config
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10):
+        shader_dirty = true;
+        break;
+
     // Fragment lighting distance attenuation bias
     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
         SyncLightDistanceAttenuationBias(0);
-- 
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