From 6771a18c6c7d9b7da4e3e205550683342a57ac83 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 28 Aug 2018 10:45:11 -0400
Subject: [PATCH] gl_rasterizer: Remove unused variables

---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 9951d8178b..dcf987d897 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -211,7 +211,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
         buffer_ptr += sizeof(ubo);
         buffer_offset += sizeof(ubo);
 
-        const Tegra::GPUVAddr addr{gpu.regs.code_address.CodeAddress() + shader_config.offset};
         Shader shader{shader_cache.GetStageProgram(program)};
 
         switch (program) {
@@ -459,7 +458,6 @@ void RasterizerOpenGL::DrawArrays() {
     // Draw the vertex batch
     const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
     const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
-    const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count};
 
     state.draw.vertex_buffer = stream_buffer.GetHandle();
     state.Apply();
-- 
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