From 600dddf88db0a786b945c65d27da05105410bfe6 Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Sat, 8 Jun 2019 17:04:41 -0400
Subject: [PATCH] Async GPU: do invalidate as synced operation

Async GPU: Always invalidate synced.
---
 src/video_core/gpu_thread.cpp | 7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 3f0939ec9e..6926553957 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -89,12 +89,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
 }
 
 void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
-    if (state.queue.Empty()) {
-        // It's quicker to invalidate a single region on the CPU if the queue is already empty
-        system.Renderer().Rasterizer().InvalidateRegion(addr, size);
-    } else {
-        PushCommand(InvalidateRegionCommand(addr, size));
-    }
+    system.Renderer().Rasterizer().InvalidateRegion(addr, size);
 }
 
 void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
-- 
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