From 54df9fe29e601609097f495d9619d28169ddb02c Mon Sep 17 00:00:00 2001
From: Markus Wick <markus@selfnet.de>
Date: Tue, 6 Nov 2018 10:40:49 +0100
Subject: [PATCH] gl_resource_manager: Split implementations in .cpp file.

Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
---
 src/video_core/CMakeLists.txt                 |   1 +
 .../renderer_opengl/gl_rasterizer_cache.cpp   |   1 +
 .../renderer_opengl/gl_resource_manager.cpp   | 146 ++++++++++++++++++
 .../renderer_opengl/gl_resource_manager.h     | 132 +++-------------
 .../renderer_opengl/gl_shader_manager.h       |   1 +
 5 files changed, 167 insertions(+), 114 deletions(-)
 create mode 100644 src/video_core/renderer_opengl/gl_resource_manager.cpp

diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index ddb1a1d69f..0b1cc1290d 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -33,6 +33,7 @@ add_library(video_core STATIC
     renderer_opengl/gl_rasterizer.h
     renderer_opengl/gl_rasterizer_cache.cpp
     renderer_opengl/gl_rasterizer_cache.h
+    renderer_opengl/gl_resource_manager.cpp
     renderer_opengl/gl_resource_manager.h
     renderer_opengl/gl_shader_cache.cpp
     renderer_opengl/gl_shader_cache.h
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index dcbf009c01..7d970efa0e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -16,6 +16,7 @@
 #include "core/settings.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/utils.h"
 #include "video_core/surface.h"
 #include "video_core/textures/astc.h"
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
new file mode 100644
index 0000000000..c108633374
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -0,0 +1,146 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <utility>
+#include <glad/glad.h>
+#include "common/common_types.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/gl_state.h"
+
+namespace OpenGL {
+
+void OGLTexture::Create() {
+    if (handle != 0)
+        return;
+    glGenTextures(1, &handle);
+}
+
+void OGLTexture::Release() {
+    if (handle == 0)
+        return;
+    glDeleteTextures(1, &handle);
+    OpenGLState::GetCurState().UnbindTexture(handle).Apply();
+    handle = 0;
+}
+
+void OGLSampler::Create() {
+    if (handle != 0)
+        return;
+    glGenSamplers(1, &handle);
+}
+
+void OGLSampler::Release() {
+    if (handle == 0)
+        return;
+    glDeleteSamplers(1, &handle);
+    OpenGLState::GetCurState().ResetSampler(handle).Apply();
+    handle = 0;
+}
+
+void OGLShader::Create(const char* source, GLenum type) {
+    if (handle != 0)
+        return;
+    if (source == nullptr)
+        return;
+    handle = GLShader::LoadShader(source, type);
+}
+
+void OGLShader::Release() {
+    if (handle == 0)
+        return;
+    glDeleteShader(handle);
+    handle = 0;
+}
+
+void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
+                                  const char* frag_shader, bool separable_program) {
+    OGLShader vert, geo, frag;
+    if (vert_shader)
+        vert.Create(vert_shader, GL_VERTEX_SHADER);
+    if (geo_shader)
+        geo.Create(geo_shader, GL_GEOMETRY_SHADER);
+    if (frag_shader)
+        frag.Create(frag_shader, GL_FRAGMENT_SHADER);
+    Create(separable_program, vert.handle, geo.handle, frag.handle);
+}
+
+void OGLProgram::Release() {
+    if (handle == 0)
+        return;
+    glDeleteProgram(handle);
+    OpenGLState::GetCurState().ResetProgram(handle).Apply();
+    handle = 0;
+}
+
+void OGLPipeline::Create() {
+    if (handle != 0)
+        return;
+    glGenProgramPipelines(1, &handle);
+}
+
+void OGLPipeline::Release() {
+    if (handle == 0)
+        return;
+    glDeleteProgramPipelines(1, &handle);
+    OpenGLState::GetCurState().ResetPipeline(handle).Apply();
+    handle = 0;
+}
+
+void OGLBuffer::Create() {
+    if (handle != 0)
+        return;
+    glGenBuffers(1, &handle);
+}
+
+void OGLBuffer::Release() {
+    if (handle == 0)
+        return;
+    glDeleteBuffers(1, &handle);
+    OpenGLState::GetCurState().ResetBuffer(handle).Apply();
+    handle = 0;
+}
+
+void OGLSync::Create() {
+    if (handle != 0)
+        return;
+    handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+}
+
+void OGLSync::Release() {
+    if (handle == 0)
+        return;
+    glDeleteSync(handle);
+    handle = 0;
+}
+
+void OGLVertexArray::Create() {
+    if (handle != 0)
+        return;
+    glGenVertexArrays(1, &handle);
+}
+
+void OGLVertexArray::Release() {
+    if (handle == 0)
+        return;
+    glDeleteVertexArrays(1, &handle);
+    OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
+    handle = 0;
+}
+
+void OGLFramebuffer::Create() {
+    if (handle != 0)
+        return;
+    glGenFramebuffers(1, &handle);
+}
+
+void OGLFramebuffer::Release() {
+    if (handle == 0)
+        return;
+    glDeleteFramebuffers(1, &handle);
+    OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
+    handle = 0;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 3bc1b83b56..e33f1e973d 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -8,7 +8,6 @@
 #include <glad/glad.h>
 #include "common/common_types.h"
 #include "video_core/renderer_opengl/gl_shader_util.h"
-#include "video_core/renderer_opengl/gl_state.h"
 
 namespace OpenGL {
 
@@ -29,20 +28,10 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create() {
-        if (handle != 0)
-            return;
-        glGenTextures(1, &handle);
-    }
+    void Create();
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteTextures(1, &handle);
-        OpenGLState::GetCurState().UnbindTexture(handle).Apply();
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
@@ -64,20 +53,10 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create() {
-        if (handle != 0)
-            return;
-        glGenSamplers(1, &handle);
-    }
+    void Create();
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteSamplers(1, &handle);
-        OpenGLState::GetCurState().ResetSampler(handle).Apply();
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
@@ -98,20 +77,9 @@ public:
         return *this;
     }
 
-    void Create(const char* source, GLenum type) {
-        if (handle != 0)
-            return;
-        if (source == nullptr)
-            return;
-        handle = GLShader::LoadShader(source, type);
-    }
+    void Create(const char* source, GLenum type);
 
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteShader(handle);
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
@@ -141,25 +109,10 @@ public:
 
     /// Creates a new internal OpenGL resource and stores the handle
     void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
-                          bool separable_program = false) {
-        OGLShader vert, geo, frag;
-        if (vert_shader)
-            vert.Create(vert_shader, GL_VERTEX_SHADER);
-        if (geo_shader)
-            geo.Create(geo_shader, GL_GEOMETRY_SHADER);
-        if (frag_shader)
-            frag.Create(frag_shader, GL_FRAGMENT_SHADER);
-        Create(separable_program, vert.handle, geo.handle, frag.handle);
-    }
+                          bool separable_program = false);
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteProgram(handle);
-        OpenGLState::GetCurState().ResetProgram(handle).Apply();
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
@@ -178,20 +131,10 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create() {
-        if (handle != 0)
-            return;
-        glGenProgramPipelines(1, &handle);
-    }
+    void Create();
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteProgramPipelines(1, &handle);
-        OpenGLState::GetCurState().ResetPipeline(handle).Apply();
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
@@ -213,20 +156,10 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create() {
-        if (handle != 0)
-            return;
-        glGenBuffers(1, &handle);
-    }
+    void Create();
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteBuffers(1, &handle);
-        OpenGLState::GetCurState().ResetBuffer(handle).Apply();
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
@@ -247,19 +180,10 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create() {
-        if (handle != 0)
-            return;
-        handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-    }
+    void Create();
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteSync(handle);
-        handle = 0;
-    }
+    void Release();
 
     GLsync handle = 0;
 };
@@ -281,20 +205,10 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create() {
-        if (handle != 0)
-            return;
-        glGenVertexArrays(1, &handle);
-    }
+    void Create();
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteVertexArrays(1, &handle);
-        OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
@@ -316,20 +230,10 @@ public:
     }
 
     /// Creates a new internal OpenGL resource and stores the handle
-    void Create() {
-        if (handle != 0)
-            return;
-        glGenFramebuffers(1, &handle);
-    }
+    void Create();
 
     /// Deletes the internal OpenGL resource
-    void Release() {
-        if (handle == 0)
-            return;
-        glDeleteFramebuffers(1, &handle);
-        OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
-        handle = 0;
-    }
+    void Release();
 
     GLuint handle = 0;
 };
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 36fe1f04ce..2a069cdd81 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -7,6 +7,7 @@
 #include <glad/glad.h>
 
 #include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/maxwell_to_gl.h"
 
 namespace OpenGL::GLShader {
-- 
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