diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 9a9f1a46b972868b64167e59ef528478c55effc6..11659c3c58b4beb5286e27195f690cd5107282e2 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -5,13 +5,11 @@ set(SRCS
             break_points.cpp
             emu_window.cpp
             file_util.cpp
-            hash.cpp
             key_map.cpp
             logging/filter.cpp
             logging/text_formatter.cpp
             logging/backend.cpp
             math_util.cpp
-            mem_arena.cpp
             memory_util.cpp
             misc.cpp
             profiler.cpp
@@ -36,7 +34,6 @@ set(HEADERS
             emu_window.h
             fifo_queue.h
             file_util.h
-            hash.h
             key_map.h
             linear_disk_cache.h
             logging/text_formatter.h
@@ -45,7 +42,6 @@ set(HEADERS
             logging/backend.h
             make_unique.h
             math_util.h
-            mem_arena.h
             memory_util.h
             platform.h
             profiler.h
diff --git a/src/common/hash.cpp b/src/common/hash.cpp
deleted file mode 100644
index e2364d700ce4c23b1e24131253fda1b84dc7f494..0000000000000000000000000000000000000000
--- a/src/common/hash.cpp
+++ /dev/null
@@ -1,524 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-
-#include "common/common_funcs.h" // For rotl
-#include "common/hash.h"
-#include "common/platform.h"
-
-#if _M_SSE >= 0x402
-#include "common/cpu_detect.h"
-#include <nmmintrin.h>
-#endif
-
-static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3;
-
-// uint32_t
-// WARNING - may read one more byte!
-// Implementation from Wikipedia.
-u32 HashFletcher(const u8* data_u8, size_t length)
-{
-    const u16* data = (const u16*)data_u8; /* Pointer to the data to be summed */
-    size_t len = (length + 1) / 2; /* Length in 16-bit words */
-    u32 sum1 = 0xffff, sum2 = 0xffff;
-
-    while (len)
-    {
-        size_t tlen = len > 360 ? 360 : len;
-        len -= tlen;
-
-        do {
-            sum1 += *data++;
-            sum2 += sum1;
-        }
-        while (--tlen);
-
-        sum1 = (sum1 & 0xffff) + (sum1 >> 16);
-        sum2 = (sum2 & 0xffff) + (sum2 >> 16);
-    }
-
-    // Second reduction step to reduce sums to 16 bits
-    sum1 = (sum1 & 0xffff) + (sum1 >> 16);
-    sum2 = (sum2 & 0xffff) + (sum2 >> 16);
-    return(sum2 << 16 | sum1);
-}
-
-
-// Implementation from Wikipedia
-// Slightly slower than Fletcher above, but slightly more reliable.
-#define MOD_ADLER 65521
-// data: Pointer to the data to be summed; len is in bytes
-u32 HashAdler32(const u8* data, size_t len)
-{
-    u32 a = 1, b = 0;
-
-    while (len)
-    {
-        size_t tlen = len > 5550 ? 5550 : len;
-        len -= tlen;
-
-        do
-        {
-            a += *data++;
-            b += a;
-        }
-        while (--tlen);
-
-        a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER);
-        b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
-    }
-
-    // It can be shown that a <= 0x1013a here, so a single subtract will do.
-    if (a >= MOD_ADLER)
-    {
-        a -= MOD_ADLER;
-    }
-
-    // It can be shown that b can reach 0xfff87 here.
-    b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
-
-    if (b >= MOD_ADLER)
-    {
-        b -= MOD_ADLER;
-    }
-
-    return((b << 16) | a);
-}
-
-// Stupid hash - but can't go back now :)
-// Don't use for new things. At least it's reasonably fast.
-u32 HashEctor(const u8* ptr, int length)
-{
-    u32 crc = 0;
-
-    for (int i = 0; i < length; i++)
-    {
-        crc ^= ptr[i];
-        crc = (crc << 3) | (crc >> 29);
-    }
-
-    return(crc);
-}
-
-
-#if EMU_ARCH_BITS == 64
-
-//-----------------------------------------------------------------------------
-// Block read - if your platform needs to do endian-swapping or can only
-// handle aligned reads, do the conversion here
-
-inline u64 getblock(const u64 * p, int i)
-{
-    return p[i];
-}
-
-//----------
-// Block mix - combine the key bits with the hash bits and scramble everything
-
-inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2)
-{
-    k1 *= c1;
-    k1  = _rotl64(k1,23);
-    k1 *= c2;
-    h1 ^= k1;
-    h1 += h2;
-
-    h2 = _rotl64(h2,41);
-
-    k2 *= c2;
-    k2  = _rotl64(k2,23);
-    k2 *= c1;
-    h2 ^= k2;
-    h2 += h1;
-
-    h1 = h1*3+0x52dce729;
-    h2 = h2*3+0x38495ab5;
-
-    c1 = c1*5+0x7b7d159c;
-    c2 = c2*5+0x6bce6396;
-}
-
-//----------
-// Finalization mix - avalanches all bits to within 0.05% bias
-
-inline u64 fmix64(u64 k)
-{
-    k ^= k >> 33;
-    k *= 0xff51afd7ed558ccd;
-    k ^= k >> 33;
-    k *= 0xc4ceb9fe1a85ec53;
-    k ^= k >> 33;
-
-    return k;
-}
-
-u64 GetMurmurHash3(const u8 *src, int len, u32 samples)
-{
-    const u8 * data = (const u8*)src;
-    const int nblocks = len / 16;
-    u32 Step = (len / 8);
-    if(samples == 0) samples = std::max(Step, 1u);
-    Step = Step / samples;
-    if(Step < 1) Step = 1;
-
-    u64 h1 = 0x9368e53c2f6af274;
-    u64 h2 = 0x586dcd208f7cd3fd;
-
-    u64 c1 = 0x87c37b91114253d5;
-    u64 c2 = 0x4cf5ad432745937f;
-
-
-    //----------
-    // body
-
-    const u64 * blocks = (const u64 *)(data);
-
-    for(int i = 0; i < nblocks; i+=Step)
-    {
-        u64 k1 = getblock(blocks,i*2+0);
-        u64 k2 = getblock(blocks,i*2+1);
-
-        bmix64(h1,h2,k1,k2,c1,c2);
-    }
-
-    //----------
-    // tail
-
-    const u8 * tail = (const u8*)(data + nblocks*16);
-
-    u64 k1 = 0;
-    u64 k2 = 0;
-
-    switch(len & 15)
-    {
-    case 15: k2 ^= u64(tail[14]) << 48;
-    case 14: k2 ^= u64(tail[13]) << 40;
-    case 13: k2 ^= u64(tail[12]) << 32;
-    case 12: k2 ^= u64(tail[11]) << 24;
-    case 11: k2 ^= u64(tail[10]) << 16;
-    case 10: k2 ^= u64(tail[ 9]) << 8;
-    case  9: k2 ^= u64(tail[ 8]) << 0;
-
-    case  8: k1 ^= u64(tail[ 7]) << 56;
-    case  7: k1 ^= u64(tail[ 6]) << 48;
-    case  6: k1 ^= u64(tail[ 5]) << 40;
-    case  5: k1 ^= u64(tail[ 4]) << 32;
-    case  4: k1 ^= u64(tail[ 3]) << 24;
-    case  3: k1 ^= u64(tail[ 2]) << 16;
-    case  2: k1 ^= u64(tail[ 1]) << 8;
-    case  1: k1 ^= u64(tail[ 0]) << 0;
-            bmix64(h1,h2,k1,k2,c1,c2);
-    };
-
-    //----------
-    // finalization
-
-    h2 ^= len;
-
-    h1 += h2;
-    h2 += h1;
-
-    h1 = fmix64(h1);
-    h2 = fmix64(h2);
-
-    h1 += h2;
-
-    return h1;
-}
-
-
-// CRC32 hash using the SSE4.2 instruction
-u64 GetCRC32(const u8 *src, int len, u32 samples)
-{
-#if _M_SSE >= 0x402
-    u64 h = len;
-    u32 Step = (len / 8);
-    const u64 *data = (const u64 *)src;
-    const u64 *end = data + Step;
-    if(samples == 0) samples = std::max(Step, 1u);
-    Step = Step / samples;
-    if(Step < 1) Step = 1;
-    while(data < end)
-    {
-        h = _mm_crc32_u64(h, data[0]);
-        data += Step;
-    }
-
-    const u8 *data2 = (const u8*)end;
-    return _mm_crc32_u64(h, u64(data2[0]));
-#else
-    return 0;
-#endif
-}
-
-
-/*
- * NOTE: This hash function is used for custom texture loading/dumping, so
- * it should not be changed, which would require all custom textures to be
- * recalculated for their new hash values. If the hashing function is
- * changed, make sure this one is still used when the legacy parameter is
- * true.
- */
-u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
-{
-    const u64 m = 0xc6a4a7935bd1e995;
-    u64 h = len * m;
-    const int r = 47;
-    u32 Step = (len / 8);
-    const u64 *data = (const u64 *)src;
-    const u64 *end = data + Step;
-    if(samples == 0) samples = std::max(Step, 1u);
-    Step = Step / samples;
-    if(Step < 1) Step = 1;
-    while(data < end)
-    {
-        u64 k = data[0];
-        data+=Step;
-        k *= m;
-        k ^= k >> r;
-        k *= m;
-        h ^= k;
-        h *= m;
-    }
-
-    const u8 * data2 = (const u8*)end;
-
-    switch(len & 7)
-    {
-    case 7: h ^= u64(data2[6]) << 48;
-    case 6: h ^= u64(data2[5]) << 40;
-    case 5: h ^= u64(data2[4]) << 32;
-    case 4: h ^= u64(data2[3]) << 24;
-    case 3: h ^= u64(data2[2]) << 16;
-    case 2: h ^= u64(data2[1]) << 8;
-    case 1: h ^= u64(data2[0]);
-            h *= m;
-    };
-
-    h ^= h >> r;
-    h *= m;
-    h ^= h >> r;
-
-    return h;
-}
-#else
-// CRC32 hash using the SSE4.2 instruction
-u64 GetCRC32(const u8 *src, int len, u32 samples)
-{
-#if _M_SSE >= 0x402
-    u32 h = len;
-    u32 Step = (len/4);
-    const u32 *data = (const u32 *)src;
-    const u32 *end = data + Step;
-    if(samples == 0) samples = std::max(Step, 1u);
-    Step  = Step / samples;
-    if(Step < 1) Step = 1;
-    while(data < end)
-    {
-        h = _mm_crc32_u32(h, data[0]);
-        data += Step;
-    }
-
-    const u8 *data2 = (const u8*)end;
-    return (u64)_mm_crc32_u32(h, u32(data2[0]));
-#else
-    return 0;
-#endif
-}
-
-//-----------------------------------------------------------------------------
-// Block read - if your platform needs to do endian-swapping or can only
-// handle aligned reads, do the conversion here
-
-inline u32 getblock(const u32 * p, int i)
-{
-    return p[i];
-}
-
-//----------
-// Finalization mix - force all bits of a hash block to avalanche
-
-// avalanches all bits to within 0.25% bias
-
-inline u32 fmix32(u32 h)
-{
-    h ^= h >> 16;
-    h *= 0x85ebca6b;
-    h ^= h >> 13;
-    h *= 0xc2b2ae35;
-    h ^= h >> 16;
-
-    return h;
-}
-
-inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2)
-{
-    k1 *= c1;
-    k1  = _rotl(k1,11);
-    k1 *= c2;
-    h1 ^= k1;
-    h1 += h2;
-
-    h2 = _rotl(h2,17);
-
-    k2 *= c2;
-    k2  = _rotl(k2,11);
-    k2 *= c1;
-    h2 ^= k2;
-    h2 += h1;
-
-    h1 = h1*3+0x52dce729;
-    h2 = h2*3+0x38495ab5;
-
-    c1 = c1*5+0x7b7d159c;
-    c2 = c2*5+0x6bce6396;
-}
-
-//----------
-
-u64 GetMurmurHash3(const u8* src, int len, u32 samples)
-{
-    const u8 * data = (const u8*)src;
-    u32 out[2];
-    const int nblocks = len / 8;
-    u32 Step = (len / 4);
-    if(samples == 0) samples = std::max(Step, 1u);
-    Step = Step / samples;
-    if(Step < 1) Step = 1;
-
-    u32 h1 = 0x8de1c3ac;
-    u32 h2 = 0xbab98226;
-
-    u32 c1 = 0x95543787;
-    u32 c2 = 0x2ad7eb25;
-
-    //----------
-    // body
-
-    const u32 * blocks = (const u32 *)(data + nblocks*8);
-
-    for(int i = -nblocks; i < 0; i+=Step)
-    {
-        u32 k1 = getblock(blocks,i*2+0);
-        u32 k2 = getblock(blocks,i*2+1);
-
-        bmix32(h1,h2,k1,k2,c1,c2);
-    }
-
-    //----------
-    // tail
-
-    const u8 * tail = (const u8*)(data + nblocks*8);
-
-    u32 k1 = 0;
-    u32 k2 = 0;
-
-    switch(len & 7)
-    {
-    case 7: k2 ^= tail[6] << 16;
-    case 6: k2 ^= tail[5] << 8;
-    case 5: k2 ^= tail[4] << 0;
-    case 4: k1 ^= tail[3] << 24;
-    case 3: k1 ^= tail[2] << 16;
-    case 2: k1 ^= tail[1] << 8;
-    case 1: k1 ^= tail[0] << 0;
-            bmix32(h1,h2,k1,k2,c1,c2);
-    };
-
-    //----------
-    // finalization
-
-    h2 ^= len;
-
-    h1 += h2;
-    h2 += h1;
-
-    h1 = fmix32(h1);
-    h2 = fmix32(h2);
-
-    h1 += h2;
-    h2 += h1;
-
-    out[0] = h1;
-    out[1] = h2;
-
-    return *((u64 *)&out);
-}
-
-/*
- * FIXME: The old 32-bit version of this hash made different hashes than the
- * 64-bit version. Until someone can make a new version of the 32-bit one that
- * makes identical hashes, this is just a c/p of the 64-bit one.
- */
-u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
-{
-    const u64 m = 0xc6a4a7935bd1e995ULL;
-    u64 h = len * m;
-    const int r = 47;
-    u32 Step = (len / 8);
-    const u64 *data = (const u64 *)src;
-    const u64 *end = data + Step;
-    if(samples == 0) samples = std::max(Step, 1u);
-    Step = Step / samples;
-    if(Step < 1) Step = 1;
-    while(data < end)
-    {
-        u64 k = data[0];
-        data+=Step;
-        k *= m;
-        k ^= k >> r;
-        k *= m;
-        h ^= k;
-        h *= m;
-    }
-
-    const u8 * data2 = (const u8*)end;
-
-    switch(len & 7)
-    {
-    case 7: h ^= u64(data2[6]) << 48;
-    case 6: h ^= u64(data2[5]) << 40;
-    case 5: h ^= u64(data2[4]) << 32;
-    case 4: h ^= u64(data2[3]) << 24;
-    case 3: h ^= u64(data2[2]) << 16;
-    case 2: h ^= u64(data2[1]) << 8;
-    case 1: h ^= u64(data2[0]);
-            h *= m;
-    };
-
-    h ^= h >> r;
-    h *= m;
-    h ^= h >> r;
-
-    return h;
-}
-#endif
-
-u64 GetHash64(const u8 *src, int len, u32 samples)
-{
-    return ptrHashFunction(src, len, samples);
-}
-
-// sets the hash function used for the texture cache
-void SetHash64Function(bool useHiresTextures)
-{
-    if (useHiresTextures)
-    {
-        ptrHashFunction = &GetHashHiresTexture;
-    }
-#if _M_SSE >= 0x402
-    else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version
-    {
-        ptrHashFunction = &GetCRC32;
-    }
-#endif
-    else
-    {
-        ptrHashFunction = &GetMurmurHash3;
-    }
-}
-
-
-
diff --git a/src/common/hash.h b/src/common/hash.h
deleted file mode 100644
index 0afaf0e37d43fc55a88171208fb9142c403c674a..0000000000000000000000000000000000000000
--- a/src/common/hash.h
+++ /dev/null
@@ -1,17 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-
-u32 HashFletcher(const u8* data_u8, size_t length);  // FAST. Length & 1 == 0.
-u32 HashAdler32(const u8* data, size_t len);         // Fairly accurate, slightly slower
-u32 HashFNV(const u8* ptr, int length);              // Another fast and decent hash
-u32 HashEctor(const u8* ptr, int length);            // JUNK. DO NOT USE FOR NEW THINGS
-u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
-u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
-u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
-u64 GetHash64(const u8 *src, int len, u32 samples);
-void SetHash64Function(bool useHiresTextures);
diff --git a/src/common/mem_arena.cpp b/src/common/mem_arena.cpp
deleted file mode 100644
index 689fdb92b05c40af7c18e09bdf06c91bc6a65def..0000000000000000000000000000000000000000
--- a/src/common/mem_arena.cpp
+++ /dev/null
@@ -1,394 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0 or later versions.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <string>
-
-#include "common/logging/log.h"
-#include "common/mem_arena.h"
-#include "common/memory_util.h"
-#include "common/platform.h"
-#include "common/string_util.h"
-
-#ifndef _WIN32
-#include <fcntl.h>
-#include <string.h>
-#include <unistd.h>
-
-#ifdef ANDROID
-#include <sys/ioctl.h>
-#include <linux/ashmem.h>
-#endif
-#endif
-
-#ifdef ANDROID
-
-// Hopefully this ABI will never change...
-
-
-#define ASHMEM_DEVICE "/dev/ashmem"
-
-/*
-* ashmem_create_region - creates a new ashmem region and returns the file
-* descriptor, or <0 on error
-*
-* `name' is an optional label to give the region (visible in /proc/pid/maps)
-* `size' is the size of the region, in page-aligned bytes
-*/
-int ashmem_create_region(const char *name, size_t size)
-{
-    int fd, ret;
-
-    fd = open(ASHMEM_DEVICE, O_RDWR);
-    if (fd < 0)
-        return fd;
-
-    if (name) {
-        char buf[ASHMEM_NAME_LEN];
-
-        strncpy(buf, name, sizeof(buf));
-        ret = ioctl(fd, ASHMEM_SET_NAME, buf);
-        if (ret < 0)
-            goto error;
-    }
-
-    ret = ioctl(fd, ASHMEM_SET_SIZE, size);
-    if (ret < 0)
-        goto error;
-
-    return fd;
-
-error:
-    LOG_ERROR(Common_Memory, "NASTY ASHMEM ERROR: ret = %08x", ret);
-    close(fd);
-    return ret;
-}
-
-int ashmem_set_prot_region(int fd, int prot)
-{
-    return ioctl(fd, ASHMEM_SET_PROT_MASK, prot);
-}
-
-int ashmem_pin_region(int fd, size_t offset, size_t len)
-{
-    struct ashmem_pin pin = { offset, len };
-    return ioctl(fd, ASHMEM_PIN, &pin);
-}
-
-int ashmem_unpin_region(int fd, size_t offset, size_t len)
-{
-    struct ashmem_pin pin = { offset, len };
-    return ioctl(fd, ASHMEM_UNPIN, &pin);
-}
-#endif  // Android
-
-
-#if defined(_WIN32)
-SYSTEM_INFO sysInfo;
-#endif
-
-
-// Windows mappings need to be on 64K boundaries, due to Alpha legacy.
-#ifdef _WIN32
-size_t roundup(size_t x) {
-    int gran = sysInfo.dwAllocationGranularity ? sysInfo.dwAllocationGranularity : 0x10000;
-    return (x + gran - 1) & ~(gran - 1);
-}
-#else
-size_t roundup(size_t x) {
-    return x;
-}
-#endif
-
-
-void MemArena::GrabLowMemSpace(size_t size)
-{
-#ifdef _WIN32
-    hMemoryMapping = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, (DWORD)(size), nullptr);
-    GetSystemInfo(&sysInfo);
-#elif defined(ANDROID)
-    // Use ashmem so we don't have to allocate a file on disk!
-    fd = ashmem_create_region("Citra_RAM", size);
-    // Note that it appears that ashmem is pinned by default, so no need to pin.
-    if (fd < 0)
-    {
-        LOG_ERROR(Common_Memory, "Failed to grab ashmem space of size: %08x  errno: %d", (int)size, (int)(errno));
-        return;
-    }
-#else
-    // Try to find a non-existing filename for our shared memory.
-    // In most cases the first one will be available, but it's nicer to search
-    // a bit more.
-    for (int i = 0; i < 10000; i++)
-    {
-        std::string file_name = Common::StringFromFormat("/citramem.%d", i);
-        fd = shm_open(file_name.c_str(), O_RDWR | O_CREAT | O_EXCL, 0600);
-        if (fd != -1)
-        {
-            shm_unlink(file_name.c_str());
-            break;
-        }
-        else if (errno != EEXIST)
-        {
-            LOG_ERROR(Common_Memory, "shm_open failed: %s", strerror(errno));
-            return;
-        }
-    }
-    if (ftruncate(fd, size) < 0)
-        LOG_ERROR(Common_Memory, "Failed to allocate low memory space");
-#endif
-}
-
-
-void MemArena::ReleaseSpace()
-{
-#ifdef _WIN32
-    CloseHandle(hMemoryMapping);
-    hMemoryMapping = 0;
-#else
-    close(fd);
-#endif
-}
-
-
-void *MemArena::CreateView(s64 offset, size_t size, void *base)
-{
-#ifdef _WIN32
-    size = roundup(size);
-    void *ptr = MapViewOfFileEx(hMemoryMapping, FILE_MAP_ALL_ACCESS, 0, (DWORD)((u64)offset), size, base);
-    return ptr;
-#else
-    void *retval = mmap(base, size, PROT_READ | PROT_WRITE, MAP_SHARED |
-        // Do not sync memory to underlying file. Linux has this by default.
-#ifdef __FreeBSD__
-        MAP_NOSYNC |
-#endif
-        ((base == nullptr) ? 0 : MAP_FIXED), fd, offset);
-
-    if (retval == MAP_FAILED)
-    {
-        LOG_ERROR(Common_Memory, "mmap failed");
-        return nullptr;
-    }
-    return retval;
-#endif
-}
-
-
-void MemArena::ReleaseView(void* view, size_t size)
-{
-#ifdef _WIN32
-    UnmapViewOfFile(view);
-#else
-    munmap(view, size);
-#endif
-}
-
-u8* MemArena::Find4GBBase()
-{
-#if EMU_ARCH_BITS == 64
-#ifdef _WIN32
-    // 64 bit
-    u8* base = (u8*)VirtualAlloc(0, 0xE1000000, MEM_RESERVE, PAGE_READWRITE);
-    VirtualFree(base, 0, MEM_RELEASE);
-    return base;
-#else
-    // Very precarious - mmap cannot return an error when trying to map already used pages.
-    // This makes the Windows approach above unusable on Linux, so we will simply pray...
-    return reinterpret_cast<u8*>(0x2300000000ULL);
-#endif
-
-#else // 32 bit
-
-#ifdef _WIN32
-    u8* base = (u8*)VirtualAlloc(0, 0x10000000, MEM_RESERVE, PAGE_READWRITE);
-    if (base) {
-        VirtualFree(base, 0, MEM_RELEASE);
-    }
-    return base;
-#else
-    void* base = mmap(0, 0x10000000, PROT_READ | PROT_WRITE,
-        MAP_ANON | MAP_SHARED, -1, 0);
-    if (base == MAP_FAILED) {
-        LOG_ERROR(Common_Memory, "Failed to map 256 MB of memory space: %s", strerror(errno));
-        return 0;
-    }
-    munmap(base, 0x10000000);
-    return static_cast<u8*>(base);
-#endif
-#endif
-}
-
-
-// yeah, this could also be done in like two bitwise ops...
-#define SKIP(a_flags, b_flags)
-//if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY))
-//    continue;
-//if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM))
-//    continue;
-
-static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) {
-    // OK, we know where to find free space. Now grab it!
-    // We just mimic the popular BAT setup.
-    size_t position = 0;
-    size_t last_position = 0;
-
-    // Zero all the pointers to be sure.
-    for (int i = 0; i < num_views; i++)
-    {
-        if (views[i].out_ptr_low)
-            *views[i].out_ptr_low = 0;
-        if (views[i].out_ptr)
-            *views[i].out_ptr = 0;
-    }
-
-    int i;
-    for (i = 0; i < num_views; i++)
-    {
-        const MemoryView &view = views[i];
-        if (view.size == 0)
-            continue;
-        SKIP(flags, view.flags);
-        if (view.flags & MV_MIRROR_PREVIOUS) {
-            position = last_position;
-        }
-        else {
-            *(view.out_ptr_low) = (u8*)arena->CreateView(position, view.size);
-            if (!*view.out_ptr_low)
-                goto bail;
-        }
-#if EMU_ARCH_BITS == 64
-        *view.out_ptr = (u8*)arena->CreateView(
-            position, view.size, base + view.virtual_address);
-#else
-        if (view.flags & MV_MIRROR_PREVIOUS) {  // TODO: should check if the two & 0x3FFFFFFF are identical.
-            // No need to create multiple identical views.
-            *view.out_ptr = *views[i - 1].out_ptr;
-        }
-        else {
-            *view.out_ptr = (u8*)arena->CreateView(
-                position, view.size, base + (view.virtual_address & 0x3FFFFFFF));
-            if (!*view.out_ptr)
-                goto bail;
-        }
-#endif
-
-        last_position = position;
-        position += roundup(view.size);
-    }
-
-    return true;
-
-bail:
-    // Argh! ERROR! Free what we grabbed so far so we can try again.
-    for (int j = 0; j <= i; j++)
-    {
-        if (views[i].size == 0)
-            continue;
-        SKIP(flags, views[i].flags);
-        if (views[j].out_ptr_low && *views[j].out_ptr_low)
-        {
-            arena->ReleaseView(*views[j].out_ptr_low, views[j].size);
-            *views[j].out_ptr_low = nullptr;
-        }
-        if (*views[j].out_ptr)
-        {
-#if EMU_ARCH_BITS == 64
-            arena->ReleaseView(*views[j].out_ptr, views[j].size);
-#else
-            if (!(views[j].flags & MV_MIRROR_PREVIOUS))
-            {
-                arena->ReleaseView(*views[j].out_ptr, views[j].size);
-            }
-#endif
-            *views[j].out_ptr = nullptr;
-        }
-    }
-    return false;
-}
-
-u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
-{
-    size_t total_mem = 0;
-    int base_attempts = 0;
-
-    for (int i = 0; i < num_views; i++)
-    {
-        if (views[i].size == 0)
-            continue;
-        SKIP(flags, views[i].flags);
-        if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0)
-            total_mem += roundup(views[i].size);
-    }
-    // Grab some pagefile backed memory out of the void ...
-    arena->GrabLowMemSpace(total_mem);
-
-    // Now, create views in high memory where there's plenty of space.
-#if EMU_ARCH_BITS == 64
-    u8 *base = MemArena::Find4GBBase();
-    // This really shouldn't fail - in 64-bit, there will always be enough
-    // address space.
-    if (!Memory_TryBase(base, views, num_views, flags, arena))
-    {
-        LOG_ERROR(Common_Memory, "MemoryMap_Setup: Failed finding a memory base.");
-        return 0;
-    }
-#elif defined(_WIN32)
-    // Try a whole range of possible bases. Return once we got a valid one.
-    u32 max_base_addr = 0x7FFF0000 - 0x10000000;
-    u8 *base = nullptr;
-
-    for (u32 base_addr = 0x01000000; base_addr < max_base_addr; base_addr += 0x400000)
-    {
-        base_attempts++;
-        base = (u8 *)base_addr;
-        if (Memory_TryBase(base, views, num_views, flags, arena))
-        {
-            LOG_DEBUG(Common_Memory, "Found valid memory base at %p after %i tries.", base, base_attempts);
-            base_attempts = 0;
-            break;
-        }
-    }
-#else
-    // Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
-    u8 *base = MemArena::Find4GBBase();
-    if (!Memory_TryBase(base, views, num_views, flags, arena))
-    {
-        LOG_ERROR(Common_Memory, "MemoryMap_Setup: Failed finding a memory base.");
-        return 0;
-    }
-#endif
-    if (base_attempts)
-        LOG_ERROR(Common_Memory, "No possible memory base pointer found!");
-    return base;
-}
-
-void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
-{
-    for (int i = 0; i < num_views; i++)
-    {
-        if (views[i].size == 0)
-            continue;
-        SKIP(flags, views[i].flags);
-        if (views[i].out_ptr_low && *views[i].out_ptr_low)
-            arena->ReleaseView(*views[i].out_ptr_low, views[i].size);
-        if (*views[i].out_ptr && (views[i].out_ptr_low && *views[i].out_ptr != *views[i].out_ptr_low))
-            arena->ReleaseView(*views[i].out_ptr, views[i].size);
-        *views[i].out_ptr = nullptr;
-        if (views[i].out_ptr_low)
-            *views[i].out_ptr_low = nullptr;
-    }
-}
diff --git a/src/common/mem_arena.h b/src/common/mem_arena.h
deleted file mode 100644
index d514fe58cf33b2e4e4f18cc34d6c7701eb4ec3f5..0000000000000000000000000000000000000000
--- a/src/common/mem_arena.h
+++ /dev/null
@@ -1,70 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0 or later versions.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#pragma once
-
-#ifdef _WIN32
-#include <windows.h>
-#endif
-
-#include "common/common_types.h"
-
-// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
-// Multiple views can mirror the same section of the block, which makes it very convient for emulating
-// memory mirrors.
-
-class MemArena
-{
-public:
-    void GrabLowMemSpace(size_t size);
-    void ReleaseSpace();
-    void *CreateView(s64 offset, size_t size, void *base = 0);
-    void ReleaseView(void *view, size_t size);
-
-    // This only finds 1 GB in 32-bit
-    static u8 *Find4GBBase();
-private:
-
-#ifdef _WIN32
-    HANDLE hMemoryMapping;
-#else
-    int fd;
-#endif
-};
-
-enum {
-    MV_MIRROR_PREVIOUS = 1,
-    // MV_FAKE_VMEM = 2,
-    // MV_WII_ONLY = 4,
-    MV_IS_PRIMARY_RAM = 0x100,
-    MV_IS_EXTRA1_RAM = 0x200,
-    MV_IS_EXTRA2_RAM = 0x400,
-};
-
-struct MemoryView
-{
-    u8 **out_ptr_low;
-    u8 **out_ptr;
-    u32 virtual_address;
-    u32 size;
-    u32 flags;
-};
-
-// Uses a memory arena to set up an emulator-friendly memory map according to
-// a passed-in list of MemoryView structures.
-u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
-void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
diff --git a/src/core/mem_map.cpp b/src/core/mem_map.cpp
index ae88cfb1179d167e4d337a160f56d718cced2e0d..46e271c808c322ffccb25b7fa486f590b7da68f1 100644
--- a/src/core/mem_map.cpp
+++ b/src/core/mem_map.cpp
@@ -2,10 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "common/common_funcs.h"
 #include "common/common_types.h"
 #include "common/logging/log.h"
-#include "common/mem_arena.h"
 
 #include "core/mem_map.h"
 
@@ -13,100 +11,51 @@
 
 namespace Memory {
 
-u8* g_base;                     ///< The base pointer to the auto-mirrored arena.
+u8* g_exefs_code;  ///< ExeFS:/.code is loaded here
+u8* g_system_mem;  ///< System memory
+u8* g_heap;        ///< Application heap (main memory)
+u8* g_heap_linear; ///< Linear heap
+u8* g_vram;        ///< Video memory (VRAM) pointer
+u8* g_shared_mem;  ///< Shared memory
+u8* g_dsp_mem;     ///< DSP memory
+u8* g_kernel_mem;  ///< Kernel memory
 
-static MemArena arena;          ///< The MemArena class
+namespace {
 
-u8* g_exefs_code;               ///< ExeFS:/.code is loaded here
-u8* g_system_mem;               ///< System memory
-u8* g_heap;                     ///< Application heap (main memory)
-u8* g_heap_linear;              ///< Linear heap
-u8* g_vram;                     ///< Video memory (VRAM) pointer
-u8* g_shared_mem;               ///< Shared memory
-u8* g_dsp_mem;                  ///< DSP memory
-u8* g_kernel_mem;               ///< Kernel memory
-
-static u8* physical_bootrom;    ///< Bootrom physical memory
-static u8* uncached_bootrom;
-
-static u8* physical_exefs_code; ///< Phsical ExeFS:/.code is loaded here
-static u8* physical_system_mem; ///< System physical memory
-static u8* physical_fcram;      ///< Main physical memory (FCRAM)
-static u8* physical_heap_gsp;   ///< GSP heap physical memory
-static u8* physical_vram;       ///< Video physical memory (VRAM)
-static u8* physical_shared_mem; ///< Physical shared memory
-static u8* physical_dsp_mem;    ///< Physical DSP memory
-static u8* physical_kernel_mem; ///< Kernel memory
-
-// We don't declare the IO region in here since its handled by other means.
-static MemoryView g_views[] = {
-    {&g_exefs_code,     &physical_exefs_code,   EXEFS_CODE_VADDR,       EXEFS_CODE_SIZE,    0},
-    {&g_vram,           &physical_vram,         VRAM_VADDR,             VRAM_SIZE,          0},
-    {&g_heap,           &physical_fcram,        HEAP_VADDR,             HEAP_SIZE,          MV_IS_PRIMARY_RAM},
-    {&g_shared_mem,     &physical_shared_mem,   SHARED_MEMORY_VADDR,    SHARED_MEMORY_SIZE, 0},
-    {&g_system_mem,     &physical_system_mem,   SYSTEM_MEMORY_VADDR,    SYSTEM_MEMORY_SIZE, 0},
-    {&g_dsp_mem,        &physical_dsp_mem,      DSP_MEMORY_VADDR,       DSP_MEMORY_SIZE,    0},
-    {&g_kernel_mem,     &physical_kernel_mem,   KERNEL_MEMORY_VADDR,    KERNEL_MEMORY_SIZE, 0},
-    {&g_heap_linear,    &physical_heap_gsp,     HEAP_LINEAR_VADDR,      HEAP_LINEAR_SIZE,   0},
+struct MemoryArea {
+    u8** ptr;
+    size_t size;
 };
 
-/*static MemoryView views[] =
-{
-    {&m_pScratchPad, &m_pPhysicalScratchPad,  0x00010000, SCRATCHPAD_SIZE, 0},
-    {NULL,           &m_pUncachedScratchPad,  0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
-    {&m_pVRAM,       &m_pPhysicalVRAM,        0x04000000, 0x00800000, 0},
-    {NULL,           &m_pUncachedVRAM,        0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
-    {&m_pRAM,        &m_pPhysicalRAM,         0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM},    // only from 0x08800000 is it usable (last 24 megs)
-    {NULL,           &m_pUncachedRAM,         0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
-    {NULL,           &m_pKernelRAM,           0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
-
-    // TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
-    // implement those.
-};*/
+// We don't declare the IO regions in here since its handled by other means.
+static MemoryArea memory_areas[] = {
+    {&g_exefs_code,  EXEFS_CODE_SIZE   },
+    {&g_vram,        VRAM_SIZE         },
+    {&g_heap,        HEAP_SIZE         },
+    {&g_shared_mem,  SHARED_MEMORY_SIZE},
+    {&g_system_mem,  SYSTEM_MEMORY_SIZE},
+    {&g_dsp_mem,     DSP_MEMORY_SIZE   },
+    {&g_kernel_mem,  KERNEL_MEMORY_SIZE},
+    {&g_heap_linear, HEAP_LINEAR_SIZE  },
+};
 
-static const int kNumMemViews = sizeof(g_views) / sizeof(MemoryView);    ///< Number of mem views
+}
 
 void Init() {
-    int flags = 0;
-
-    for (size_t i = 0; i < ARRAY_SIZE(g_views); i++) {
-        if (g_views[i].flags & MV_IS_PRIMARY_RAM)
-            g_views[i].size = FCRAM_SIZE;
+    for (MemoryArea& area : memory_areas) {
+        *area.ptr = new u8[area.size];
     }
-
-    g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
     MemBlock_Init();
 
-    LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
-        physical_fcram);
+    LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p", g_heap);
 }
 
 void Shutdown() {
-    u32 flags = 0;
-    MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
-    arena.ReleaseSpace();
     MemBlock_Shutdown();
-
-    g_base = nullptr;
-    g_exefs_code = nullptr;
-    g_system_mem = nullptr;
-    g_heap = nullptr;
-    g_heap_linear = nullptr;
-    g_vram = nullptr;
-    g_shared_mem = nullptr;
-    g_dsp_mem = nullptr;
-    g_kernel_mem = nullptr;
-
-    physical_bootrom = nullptr;
-    uncached_bootrom = nullptr;
-    physical_exefs_code = nullptr;
-    physical_system_mem = nullptr;
-    physical_fcram = nullptr;
-    physical_heap_gsp = nullptr;
-    physical_vram = nullptr;
-    physical_shared_mem = nullptr;
-    physical_dsp_mem = nullptr;
-    physical_kernel_mem = nullptr;
+    for (MemoryArea& area : memory_areas) {
+        delete[] *area.ptr;
+        *area.ptr = nullptr;
+    }
 
     LOG_DEBUG(HW_Memory, "shutdown OK");
 }
diff --git a/src/core/mem_map.h b/src/core/mem_map.h
index b11f2ea686facb660f0f7e15bacba3ab931d89c2..1fb77c94a9ca3f4898ce158649c606d2d3749e84 100644
--- a/src/core/mem_map.h
+++ b/src/core/mem_map.h
@@ -105,18 +105,6 @@ struct MemoryBlock {
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 
-// Base is a pointer to the base of the memory map. Yes, some MMU tricks
-// are used to set up a full GC or Wii memory map in process memory.  on
-// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
-// some things are mirrored too many times, but eh... it works.
-
-// In 64-bit, this might point to "high memory" (above the 32-bit limit),
-// so be sure to load it into a 64-bit register.
-extern u8 *g_base;
-
-// These are guaranteed to point to "low memory" addresses (sub-32-bit).
-// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
-// 32-bit: Same as the corresponding physical/virtual pointers.
 extern u8* g_heap_linear;   ///< Linear heap (main memory)
 extern u8* g_heap;          ///< Application heap (main memory)
 extern u8* g_vram;          ///< Video memory (VRAM)