diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 3d5476e5d5b7ee81270bc36da7302edf6bb68344..0d2456b5688ea616338f8f0326e067959c0e3e67 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -4,6 +4,7 @@
 
 #include <cmath>
 #include <cstring>
+#include "common/alignment.h"
 #include "common/assert.h"
 #include "core/memory.h"
 #include "video_core/gpu.h"
@@ -199,4 +200,19 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
     return rgba_data;
 }
 
+std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
+                          u32 block_height, u32 block_depth) {
+    if (tiled) {
+        const u32 gobs_in_x = 64 / bytes_per_pixel;
+        const u32 gobs_in_y = 8;
+        const u32 gobs_in_z = 1;
+        const u32 aligned_width = Common::AlignUp(width, gobs_in_x);
+        const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
+        const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
+        return aligned_width * aligned_height * aligned_depth * bytes_per_pixel;
+    } else {
+        return width * height * depth * bytes_per_pixel;
+    }
+}
+
 } // namespace Tegra::Texture
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 1f7b731bee780ce3eca4c14126889709341a35e4..234d250af22f8a5d8281a6b692f93f0bd07dc3fc 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -32,4 +32,10 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_
 std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
                               u32 height);
 
+/**
+ * This function calculates the correct size of a texture depending if it's tiled or not.
+ */
+std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
+                          u32 block_height, u32 block_depth);
+
 } // namespace Tegra::Texture