From 2845348608ccccd0ce36a351cc4a35e753d84837 Mon Sep 17 00:00:00 2001
From: raven02 <jacky.kktsui@yahoo.com.hk>
Date: Sun, 16 Sep 2018 22:47:02 +0800
Subject: [PATCH] Implement ASTC_2D_8X8 (Bayonetta 2)

---
 .../renderer_opengl/gl_rasterizer_cache.cpp       |  9 ++++++++-
 .../renderer_opengl/gl_rasterizer_cache.h         | 15 ++++++++++-----
 src/video_core/textures/decoders.cpp              |  2 ++
 3 files changed, 20 insertions(+), 6 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 32001e44b1..63bbcb666c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -167,6 +167,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
     {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false},                                // RG8S
     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // RG32UI
     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // R32UI
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
 
     // Depth formats
     {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -213,6 +214,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
 static bool IsPixelFormatASTC(PixelFormat format) {
     switch (format) {
     case PixelFormat::ASTC_2D_4X4:
+    case PixelFormat::ASTC_2D_8X8:
         return true;
     default:
         return false;
@@ -223,6 +225,8 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
     switch (format) {
     case PixelFormat::ASTC_2D_4X4:
         return {4, 4};
+    case PixelFormat::ASTC_2D_8X8:
+        return {8, 8};
     default:
         LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
         UNREACHABLE();
@@ -327,6 +331,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
         MortonCopy<true, PixelFormat::RG8S>,
         MortonCopy<true, PixelFormat::RG32UI>,
         MortonCopy<true, PixelFormat::R32UI>,
+        MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
         MortonCopy<true, PixelFormat::Z32F>,
         MortonCopy<true, PixelFormat::Z16>,
         MortonCopy<true, PixelFormat::Z24S8>,
@@ -386,6 +391,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
         MortonCopy<false, PixelFormat::RG8S>,
         MortonCopy<false, PixelFormat::RG32UI>,
         MortonCopy<false, PixelFormat::R32UI>,
+        nullptr,
         MortonCopy<false, PixelFormat::Z32F>,
         MortonCopy<false, PixelFormat::Z16>,
         MortonCopy<false, PixelFormat::Z24S8>,
@@ -544,7 +550,8 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
 static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
                                                u32 width, u32 height) {
     switch (pixel_format) {
-    case PixelFormat::ASTC_2D_4X4: {
+    case PixelFormat::ASTC_2D_4X4:
+    case PixelFormat::ASTC_2D_8X8: {
         // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
         u32 block_width{};
         u32 block_height{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 57ea8593b8..0525e9a943 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -70,19 +70,20 @@ struct SurfaceParams {
         RG8S = 42,
         RG32UI = 43,
         R32UI = 44,
+        ASTC_2D_8X8 = 45,
 
         MaxColorFormat,
 
         // Depth formats
-        Z32F = 45,
-        Z16 = 46,
+        Z32F = 46,
+        Z16 = 47,
 
         MaxDepthFormat,
 
         // DepthStencil formats
-        Z24S8 = 47,
-        S8Z24 = 48,
-        Z32FS8 = 49,
+        Z24S8 = 48,
+        S8Z24 = 49,
+        Z32FS8 = 50,
 
         MaxDepthStencilFormat,
 
@@ -192,6 +193,7 @@ struct SurfaceParams {
             1, // RG8S
             1, // RG32UI
             1, // R32UI
+            4, // ASTC_2D_8X8
             1, // Z32F
             1, // Z16
             1, // Z24S8
@@ -253,6 +255,7 @@ struct SurfaceParams {
             16,  // RG8S
             64,  // RG32UI
             32,  // R32UI
+            16,  // ASTC_2D_8X8
             32,  // Z32F
             16,  // Z16
             32,  // Z24S8
@@ -522,6 +525,8 @@ struct SurfaceParams {
             return PixelFormat::BC6H_SF16;
         case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
             return PixelFormat::ASTC_2D_4X4;
+        case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
+            return PixelFormat::ASTC_2D_8X8;
         case Tegra::Texture::TextureFormat::R16_G16:
             switch (component_type) {
             case Tegra::Texture::ComponentType::FLOAT:
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 272294c626..58b65de1a7 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -63,6 +63,7 @@ u32 BytesPerPixel(TextureFormat format) {
     case TextureFormat::R32_G32_B32:
         return 12;
     case TextureFormat::ASTC_2D_4X4:
+    case TextureFormat::ASTC_2D_8X8:
     case TextureFormat::A8R8G8B8:
     case TextureFormat::A2B10G10R10:
     case TextureFormat::BF10GF11RF11:
@@ -111,6 +112,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
     case TextureFormat::BC6H_UF16:
     case TextureFormat::BC6H_SF16:
     case TextureFormat::ASTC_2D_4X4:
+    case TextureFormat::ASTC_2D_8X8:
     case TextureFormat::A8R8G8B8:
     case TextureFormat::A2B10G10R10:
     case TextureFormat::A1B5G5R5:
-- 
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