From 1d2ba3cc9759fdc816aff47900f0fbbf69665a69 Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Wed, 11 Dec 2019 15:41:26 -0400
Subject: [PATCH] Gl_Rasterizer: Skip Tesselation Control and Eval stages as
 they are un implemented.

This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 88d78d2ada..f20967d858 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
             continue;
         }
 
+        // Currently this stages are not supported in the OpenGL backend.
+        // Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
+        if (program == Maxwell::ShaderProgram::TesselationControl) {
+            continue;
+        } else if (program == Maxwell::ShaderProgram::TesselationEval) {
+            continue;
+        }
+
         Shader shader{shader_cache.GetStageProgram(program)};
 
         // Stage indices are 0 - 5
-- 
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