// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include "common/common_types.h"

#include "core/hle/kernel/kernel.h"

// Address arbiters are an underlying kernel synchronization object that can be created/used via
// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
// semphores.

////////////////////////////////////////////////////////////////////////////////////////////////////
// Kernel namespace

namespace Kernel {

/// Address arbitration types
enum class ArbitrationType : u32 {
    Signal,
    WaitIfLessThan,
    DecrementAndWaitIfLessThan,
    WaitIfLessThanWithTimeout,
    DecrementAndWaitIfLessThanWithTimeout,
};

/// Arbitrate an address
ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value, u64 nanoseconds);

/// Create an address arbiter
Handle CreateAddressArbiter(const std::string& name = "Unknown");

} // namespace FileSys
