// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/time/standard_steady_clock_core.h"

namespace Service::Time::Clock {

TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
    const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
        Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
        Core::Timing::CNTFREQ)};
    TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};

    if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
        raw_time_point.nanoseconds = cached_raw_time_point.nanoseconds;
    }

    cached_raw_time_point = raw_time_point;
    return raw_time_point;
}

} // namespace Service::Time::Clock
