// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <set>

#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range_core.hpp>

#include "common/common_types.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"

class RasterizerCacheObject {
public:
    virtual ~RasterizerCacheObject();

    /// Gets the address of the shader in guest memory, required for cache management
    virtual VAddr GetAddr() const = 0;

    /// Gets the size of the shader in guest memory, required for cache management
    virtual std::size_t GetSizeInBytes() const = 0;

    /// Wriets any cached resources back to memory
    virtual void Flush() = 0;

    /// Sets whether the cached object should be considered registered
    void SetIsRegistered(bool registered) {
        is_registered = registered;
    }

    /// Returns true if the cached object is registered
    bool IsRegistered() const {
        return is_registered;
    }

    /// Returns true if the cached object is dirty
    bool IsDirty() const {
        return is_dirty;
    }

    /// Returns ticks from when this cached object was last modified
    u64 GetLastModifiedTicks() const {
        return last_modified_ticks;
    }

    /// Marks an object as recently modified, used to specify whether it is clean or dirty
    template <class T>
    void MarkAsModified(bool dirty, T& cache) {
        is_dirty = dirty;
        last_modified_ticks = cache.GetModifiedTicks();
    }

private:
    bool is_registered{};      ///< Whether the object is currently registered with the cache
    bool is_dirty{};           ///< Whether the object is dirty (out of sync with guest memory)
    u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
};

template <class T>
class RasterizerCache : NonCopyable {
    friend class RasterizerCacheObject;

public:
    /// Write any cached resources overlapping the specified region back to memory
    void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
        const auto& objects{GetSortedObjectsFromRegion(addr, size)};
        for (auto& object : objects) {
            FlushObject(object);
        }
    }

    /// Mark the specified region as being invalidated
    void InvalidateRegion(VAddr addr, u64 size) {
        const auto& objects{GetSortedObjectsFromRegion(addr, size)};
        for (auto& object : objects) {
            if (!object->IsRegistered()) {
                // Skip duplicates
                continue;
            }
            Unregister(object);
        }
    }

    /// Invalidates everything in the cache
    void InvalidateAll() {
        while (object_cache.begin() != object_cache.end()) {
            Unregister(*object_cache.begin()->second.begin());
        }
    }

protected:
    /// Tries to get an object from the cache with the specified address
    T TryGet(VAddr addr) const {
        const ObjectInterval interval{addr};
        for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
            for (auto& cached_object : pair.second) {
                if (cached_object->GetAddr() == addr) {
                    return cached_object;
                }
            }
        }
        return nullptr;
    }

    /// Register an object into the cache
    void Register(const T& object) {
        object->SetIsRegistered(true);
        object_cache.add({GetInterval(object), ObjectSet{object}});
        auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
        rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
    }

    /// Unregisters an object from the cache
    void Unregister(const T& object) {
        object->SetIsRegistered(false);
        auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
        rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);

        // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
        if (Settings::values.use_accurate_gpu_emulation) {
            FlushObject(object);
        }

        object_cache.subtract({GetInterval(object), ObjectSet{object}});
    }

    /// Returns a ticks counter used for tracking when cached objects were last modified
    u64 GetModifiedTicks() {
        return ++modified_ticks;
    }

private:
    /// Returns a list of cached objects from the specified memory region, ordered by access time
    std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
        if (size == 0) {
            return {};
        }

        std::vector<T> objects;
        const ObjectInterval interval{addr, addr + size};
        for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
            for (auto& cached_object : pair.second) {
                if (!cached_object) {
                    continue;
                }
                objects.push_back(cached_object);
            }
        }

        std::sort(objects.begin(), objects.end(), [](const T& a, const T& b) -> bool {
            return a->GetLastModifiedTicks() < b->GetLastModifiedTicks();
        });

        return objects;
    }

    /// Flushes the specified object, updating appropriate cache state as needed
    void FlushObject(const T& object) {
        if (!object->IsDirty()) {
            return;
        }
        object->Flush();
        object->MarkAsModified(false, *this);
    }

    using ObjectSet = std::set<T>;
    using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
    using ObjectInterval = typename ObjectCache::interval_type;

    static auto GetInterval(const T& object) {
        return ObjectInterval::right_open(object->GetAddr(),
                                          object->GetAddr() + object->GetSizeInBytes());
    }

    ObjectCache object_cache; ///< Cache of objects
    u64 modified_ticks{};     ///< Counter of cache state ticks, used for in-order flushing
};
