// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <memory>

#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"

namespace Core {
class System;
}

namespace OpenGL {

class Device;
class OGLStreamBuffer;
class RasterizerOpenGL;

class Buffer : public VideoCommon::BufferBlock {
public:
    explicit Buffer(VAddr cpu_addr, const std::size_t size);
    ~Buffer();

    GLuint Handle() const {
        return gl_buffer.handle;
    }

private:
    OGLBuffer gl_buffer;
};

using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>;
class OGLBufferCache final : public GenericBufferCache {
public:
    explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
                            const Device& device, std::size_t stream_size);
    ~OGLBufferCache();

    GLuint GetEmptyBuffer(std::size_t) override;

    void Acquire() noexcept {
        cbuf_cursor = 0;
    }

protected:
    std::shared_ptr<Buffer> CreateBlock(VAddr cpu_addr, std::size_t size) override;

    void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
                         const u8* data) override;

    void DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
                           u8* data) override;

    void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
                   std::size_t dst_offset, std::size_t size) override;

    BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) override;

private:
    std::size_t cbuf_cursor = 0;
    std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers *
                           Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram>
        cbufs;
};

} // namespace OpenGL
