// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <cinttypes>
#include <clocale>
#include <memory>
#include <thread>

// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"

// These are wrappers to avoid the calls to CreateDirectory and CreateFile becuase of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
    const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
    return vfs->CreateDirectory(path, mode);
}

static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
                                                          const std::string& path) {
    return dir->CreateFile(path);
}

#include <fmt/ostream.h>
#include <glad/glad.h>

#define QT_NO_OPENGL
#include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QFileDialog>
#include <QMessageBox>
#include <QtGui>
#include <QtWidgets>
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/detached_tasks.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/graphics/graphics_breakpoints.h"
#include "yuzu/debugger/graphics/graphics_surface.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/discord.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"

#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
#endif

#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif

#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif

/**
 * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
 * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
 * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
 */
enum class CalloutFlag : uint32_t {
    Telemetry = 0x1,
    DRDDeprecation = 0x2,
};

void GMainWindow::ShowTelemetryCallout() {
    if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
        return;
    }

    UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
    const QString telemetry_message =
        tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
           "data is collected</a> to help improve yuzu. "
           "<br/><br/>Would you like to share your usage data with us?");
    if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
        Settings::values.enable_telemetry = false;
        Settings::Apply();
    }
}

const int GMainWindow::max_recent_files_item;

static void InitializeLogging() {
    Log::Filter log_filter;
    log_filter.ParseFilterString(Settings::values.log_filter);
    Log::SetGlobalFilter(log_filter);

    const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
    FileUtil::CreateFullPath(log_dir);
    Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
}

GMainWindow::GMainWindow()
    : config(new Config()), emu_thread(nullptr),
      vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
    InitializeLogging();

    debug_context = Tegra::DebugContext::Construct();

    setAcceptDrops(true);
    ui.setupUi(this);
    statusBar()->hide();

    default_theme_paths = QIcon::themeSearchPaths();
    UpdateUITheme();

    SetDiscordEnabled(UISettings::values.enable_discord_presence);
    discord_rpc->Update();

    InitializeWidgets();
    InitializeDebugWidgets();
    InitializeRecentFileMenuActions();
    InitializeHotkeys();

    SetDefaultUIGeometry();
    RestoreUIState();

    ConnectMenuEvents();
    ConnectWidgetEvents();
    LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
             Common::g_scm_desc);

    setWindowTitle(QString("yuzu %1| %2-%3")
                       .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
    show();

    // Necessary to load titles from nand in gamelist.
    Service::FileSystem::CreateFactories(vfs);
    game_list->LoadCompatibilityList();
    game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);

    // Show one-time "callout" messages to the user
    ShowTelemetryCallout();

    QStringList args = QApplication::arguments();
    if (args.length() >= 2) {
        BootGame(args[1]);
    }
}

GMainWindow::~GMainWindow() {
    // will get automatically deleted otherwise
    if (render_window->parent() == nullptr)
        delete render_window;
}

void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
    ui.action_Report_Compatibility->setVisible(true);
#endif
    render_window = new GRenderWindow(this, emu_thread.get());
    render_window->hide();

    game_list = new GameList(vfs, this);
    ui.horizontalLayout->addWidget(game_list);

    // Create status bar
    message_label = new QLabel();
    // Configured separately for left alignment
    message_label->setVisible(false);
    message_label->setFrameStyle(QFrame::NoFrame);
    message_label->setContentsMargins(4, 0, 4, 0);
    message_label->setAlignment(Qt::AlignLeft);
    statusBar()->addPermanentWidget(message_label, 1);

    emu_speed_label = new QLabel();
    emu_speed_label->setToolTip(
        tr("Current emulation speed. Values higher or lower than 100% "
           "indicate emulation is running faster or slower than a Switch."));
    game_fps_label = new QLabel();
    game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
                                  "This will vary from game to game and scene to scene."));
    emu_frametime_label = new QLabel();
    emu_frametime_label->setToolTip(
        tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
           "full-speed emulation this should be at most 16.67 ms."));

    for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
        label->setVisible(false);
        label->setFrameStyle(QFrame::NoFrame);
        label->setContentsMargins(4, 0, 4, 0);
        statusBar()->addPermanentWidget(label, 0);
    }
    statusBar()->setVisible(true);
    setStyleSheet("QStatusBar::item{border: none;}");
}

void GMainWindow::InitializeDebugWidgets() {
    QMenu* debug_menu = ui.menu_View_Debugging;

#if MICROPROFILE_ENABLED
    microProfileDialog = new MicroProfileDialog(this);
    microProfileDialog->hide();
    debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif

    graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
    graphicsBreakpointsWidget->hide();
    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());

    graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
    graphicsSurfaceWidget->hide();
    debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());

    waitTreeWidget = new WaitTreeWidget(this);
    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
    waitTreeWidget->hide();
    debug_menu->addAction(waitTreeWidget->toggleViewAction());
    connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
            &WaitTreeWidget::OnEmulationStarting);
    connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
            &WaitTreeWidget::OnEmulationStopping);
}

void GMainWindow::InitializeRecentFileMenuActions() {
    for (int i = 0; i < max_recent_files_item; ++i) {
        actions_recent_files[i] = new QAction(this);
        actions_recent_files[i]->setVisible(false);
        connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);

        ui.menu_recent_files->addAction(actions_recent_files[i]);
    }
    ui.menu_recent_files->addSeparator();
    QAction* action_clear_recent_files = new QAction(this);
    action_clear_recent_files->setText(tr("Clear Recent Files"));
    connect(action_clear_recent_files, &QAction::triggered, this, [this] {
        UISettings::values.recent_files.clear();
        UpdateRecentFiles();
    });
    ui.menu_recent_files->addAction(action_clear_recent_files);

    UpdateRecentFiles();
}

void GMainWindow::InitializeHotkeys() {
    hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
    hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
    hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
    hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
    hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
    hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
                                   Qt::ApplicationShortcut);
    hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
                                   Qt::ApplicationShortcut);
    hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
                                   Qt::ApplicationShortcut);
    hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
                                   Qt::ApplicationShortcut);
    hotkey_registry.LoadHotkeys();

    connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
            this, &GMainWindow::OnMenuLoadFile);
    connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
            &QShortcut::activated, this, &GMainWindow::OnStartGame);
    connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
            this, [&] {
                if (emulation_running) {
                    if (emu_thread->IsRunning()) {
                        OnPauseGame();
                    } else {
                        OnStartGame();
                    }
                }
            });
    connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
            [this] {
                if (!Core::System::GetInstance().IsPoweredOn())
                    return;
                BootGame(QString(game_path));
            });
    connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
            &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
    connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
            &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
    connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
            &QShortcut::activated, this, [&] {
                if (emulation_running) {
                    ui.action_Fullscreen->setChecked(false);
                    ToggleFullscreen();
                }
            });
    connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
            &QShortcut::activated, this, [&] {
                Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
                UpdateStatusBar();
            });
    constexpr u16 SPEED_LIMIT_STEP = 5;
    connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
            &QShortcut::activated, this, [&] {
                if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
                    Settings::values.frame_limit += SPEED_LIMIT_STEP;
                    UpdateStatusBar();
                }
            });
    connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
            &QShortcut::activated, this, [&] {
                if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
                    Settings::values.frame_limit -= SPEED_LIMIT_STEP;
                    UpdateStatusBar();
                }
            });
}

void GMainWindow::SetDefaultUIGeometry() {
    // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
    const QRect screenRect = QApplication::desktop()->screenGeometry(this);

    const int w = screenRect.width() * 2 / 3;
    const int h = screenRect.height() / 2;
    const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
    const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;

    setGeometry(x, y, w, h);
}

void GMainWindow::RestoreUIState() {
    restoreGeometry(UISettings::values.geometry);
    restoreState(UISettings::values.state);
    render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
    microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
    microProfileDialog->setVisible(UISettings::values.microprofile_visible);
#endif

    game_list->LoadInterfaceLayout();

    ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
    ToggleWindowMode();

    ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);

    ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
    OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());

    ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
    game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());

    ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
    statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
    Debugger::ToggleConsole();
}

void GMainWindow::ConnectWidgetEvents() {
    connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
    connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
    connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
    connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
    connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
            &GMainWindow::OnGameListNavigateToGamedbEntry);

    connect(this, &GMainWindow::EmulationStarting, render_window,
            &GRenderWindow::OnEmulationStarting);
    connect(this, &GMainWindow::EmulationStopping, render_window,
            &GRenderWindow::OnEmulationStopping);

    connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}

void GMainWindow::ConnectMenuEvents() {
    // File
    connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
    connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
    connect(ui.action_Install_File_NAND, &QAction::triggered, this,
            &GMainWindow::OnMenuInstallToNAND);
    connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
            &GMainWindow::OnMenuSelectGameListRoot);
    connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
            [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
    connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
            [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
    connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);

    // Emulation
    connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
    connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
    connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
    connect(ui.action_Report_Compatibility, &QAction::triggered, this,
            &GMainWindow::OnMenuReportCompatibility);
    connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
    connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);

    // View
    connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
            &GMainWindow::ToggleWindowMode);
    connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
            &GMainWindow::OnDisplayTitleBars);
    ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
    connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
    connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);

    // Fullscreen
    ui.action_Fullscreen->setShortcut(
        hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
    connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);

    // Help
    connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
}

void GMainWindow::OnDisplayTitleBars(bool show) {
    QList<QDockWidget*> widgets = findChildren<QDockWidget*>();

    if (show) {
        for (QDockWidget* widget : widgets) {
            QWidget* old = widget->titleBarWidget();
            widget->setTitleBarWidget(nullptr);
            if (old != nullptr)
                delete old;
        }
    } else {
        for (QDockWidget* widget : widgets) {
            QWidget* old = widget->titleBarWidget();
            widget->setTitleBarWidget(new QWidget());
            if (old != nullptr)
                delete old;
        }
    }
}

QStringList GMainWindow::GetUnsupportedGLExtensions() {
    QStringList unsupported_ext;

    if (!GLAD_GL_ARB_program_interface_query)
        unsupported_ext.append("ARB_program_interface_query");
    if (!GLAD_GL_ARB_separate_shader_objects)
        unsupported_ext.append("ARB_separate_shader_objects");
    if (!GLAD_GL_ARB_vertex_attrib_binding)
        unsupported_ext.append("ARB_vertex_attrib_binding");
    if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
        unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
    if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
        unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
    if (!GLAD_GL_ARB_base_instance)
        unsupported_ext.append("ARB_base_instance");
    if (!GLAD_GL_ARB_texture_storage)
        unsupported_ext.append("ARB_texture_storage");
    if (!GLAD_GL_ARB_multi_bind)
        unsupported_ext.append("ARB_multi_bind");

    // Extensions required to support some texture formats.
    if (!GLAD_GL_EXT_texture_compression_s3tc)
        unsupported_ext.append("EXT_texture_compression_s3tc");
    if (!GLAD_GL_ARB_texture_compression_rgtc)
        unsupported_ext.append("ARB_texture_compression_rgtc");
    if (!GLAD_GL_ARB_texture_compression_bptc)
        unsupported_ext.append("ARB_texture_compression_bptc");
    if (!GLAD_GL_ARB_depth_buffer_float)
        unsupported_ext.append("ARB_depth_buffer_float");

    for (const QString& ext : unsupported_ext)
        LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());

    return unsupported_ext;
}

bool GMainWindow::LoadROM(const QString& filename) {
    // Shutdown previous session if the emu thread is still active...
    if (emu_thread != nullptr)
        ShutdownGame();

    render_window->InitRenderTarget();
    render_window->MakeCurrent();

    if (!gladLoadGL()) {
        QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
                              tr("Your GPU may not support OpenGL 3.3, or you do not "
                                 "have the latest graphics driver."));
        return false;
    }

    QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
    if (!unsupported_gl_extensions.empty()) {
        QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
                              tr("Your GPU may not support one or more required OpenGL"
                                 "extensions. Please ensure you have the latest graphics "
                                 "driver.<br><br>Unsupported extensions:<br>") +
                                  unsupported_gl_extensions.join("<br>"));
        return false;
    }

    Core::System& system{Core::System::GetInstance()};
    system.SetFilesystem(vfs);

    system.SetGPUDebugContext(debug_context);

    const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};

    const auto drd_callout =
        (UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;

    if (result == Core::System::ResultStatus::Success &&
        system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
        drd_callout) {
        UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
        QMessageBox::warning(
            this, tr("Warning Outdated Game Format"),
            tr("You are using the deconstructed ROM directory format for this game, which is an "
               "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
               "NSP. Deconstructed ROM directories lack icons, metadata, and update "
               "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
               "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
               "wiki</a>. This message will not be shown again."));
    }

    render_window->DoneCurrent();

    if (result != Core::System::ResultStatus::Success) {
        switch (result) {
        case Core::System::ResultStatus::ErrorGetLoader:
            LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
            QMessageBox::critical(this, tr("Error while loading ROM!"),
                                  tr("The ROM format is not supported."));
            break;
        case Core::System::ResultStatus::ErrorSystemMode:
            LOG_CRITICAL(Frontend, "Failed to load ROM!");
            QMessageBox::critical(this, tr("Error while loading ROM!"),
                                  tr("Could not determine the system mode."));
            break;
        case Core::System::ResultStatus::ErrorVideoCore:
            QMessageBox::critical(
                this, tr("An error occurred initializing the video core."),
                tr("yuzu has encountered an error while running the video core, please see the "
                   "log for more details."
                   "For more information on accessing the log, please see the following page: "
                   "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
                   "to "
                   "Upload the Log File</a>."
                   "Ensure that you have the latest graphics drivers for your GPU."));

            break;

        default:
            if (static_cast<u32>(result) >
                static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
                LOG_CRITICAL(Frontend, "Failed to load ROM!");
                const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
                const u16 error_id = static_cast<u16>(result) - loader_id;
                QMessageBox::critical(
                    this, tr("Error while loading ROM!"),
                    QString::fromStdString(fmt::format(
                        "While attempting to load the ROM requested, an error occured. Please "
                        "refer to the yuzu wiki for more information or the yuzu discord for "
                        "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
                        loader_id, error_id, static_cast<Loader::ResultStatus>(error_id))));
            } else {
                QMessageBox::critical(
                    this, tr("Error while loading ROM!"),
                    tr("An unknown error occurred. Please see the log for more details."));
            }
            break;
        }
        return false;
    }
    game_path = filename;

    Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
    return true;
}

void GMainWindow::BootGame(const QString& filename) {
    LOG_INFO(Frontend, "yuzu starting...");
    StoreRecentFile(filename); // Put the filename on top of the list

    if (!LoadROM(filename))
        return;

    // Create and start the emulation thread
    emu_thread = std::make_unique<EmuThread>(render_window);
    emit EmulationStarting(emu_thread.get());
    render_window->moveContext();
    emu_thread->start();

    connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
    // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
    // before the CPU continues
    connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
            &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
    connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
            &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);

    // Update the GUI
    if (ui.action_Single_Window_Mode->isChecked()) {
        game_list->hide();
    }
    status_bar_update_timer.start(2000);

    std::string title_name;
    const auto res = Core::System::GetInstance().GetGameName(title_name);
    if (res != Loader::ResultStatus::Success) {
        const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();

        const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
        if (nacp != nullptr)
            title_name = nacp->GetApplicationName();

        if (title_name.empty())
            title_name = FileUtil::GetFilename(filename.toStdString());
    }

    setWindowTitle(QString("yuzu %1| %4 | %2-%3")
                       .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
                            QString::fromStdString(title_name)));

    render_window->show();
    render_window->setFocus();

    emulation_running = true;
    if (ui.action_Fullscreen->isChecked()) {
        ShowFullscreen();
    }
    OnStartGame();
}

void GMainWindow::ShutdownGame() {
    discord_rpc->Pause();
    emu_thread->RequestStop();

    emit EmulationStopping();

    // Wait for emulation thread to complete and delete it
    emu_thread->wait();
    emu_thread = nullptr;

    discord_rpc->Update();

    // The emulation is stopped, so closing the window or not does not matter anymore
    disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);

    // Update the GUI
    ui.action_Start->setEnabled(false);
    ui.action_Start->setText(tr("Start"));
    ui.action_Pause->setEnabled(false);
    ui.action_Stop->setEnabled(false);
    ui.action_Restart->setEnabled(false);
    ui.action_Report_Compatibility->setEnabled(false);
    render_window->hide();
    game_list->show();
    game_list->setFilterFocus();
    setWindowTitle(QString("yuzu %1| %2-%3")
                       .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));

    // Disable status bar updates
    status_bar_update_timer.stop();
    message_label->setVisible(false);
    emu_speed_label->setVisible(false);
    game_fps_label->setVisible(false);
    emu_frametime_label->setVisible(false);

    emulation_running = false;

    game_path.clear();
}

void GMainWindow::StoreRecentFile(const QString& filename) {
    UISettings::values.recent_files.prepend(filename);
    UISettings::values.recent_files.removeDuplicates();
    while (UISettings::values.recent_files.size() > max_recent_files_item) {
        UISettings::values.recent_files.removeLast();
    }

    UpdateRecentFiles();
}

void GMainWindow::UpdateRecentFiles() {
    const int num_recent_files =
        std::min(UISettings::values.recent_files.size(), max_recent_files_item);

    for (int i = 0; i < num_recent_files; i++) {
        const QString text = QString("&%1. %2").arg(i + 1).arg(
            QFileInfo(UISettings::values.recent_files[i]).fileName());
        actions_recent_files[i]->setText(text);
        actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
        actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
        actions_recent_files[i]->setVisible(true);
    }

    for (int j = num_recent_files; j < max_recent_files_item; ++j) {
        actions_recent_files[j]->setVisible(false);
    }

    // Enable the recent files menu if the list isn't empty
    ui.menu_recent_files->setEnabled(num_recent_files != 0);
}

void GMainWindow::OnGameListLoadFile(QString game_path) {
    BootGame(game_path);
}

void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
    std::string path;
    std::string open_target;
    switch (target) {
    case GameListOpenTarget::SaveData: {
        open_target = "Save Data";
        const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
        ASSERT(program_id != 0);
        // TODO(tech4me): Update this to work with arbitrary user profile
        // Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
        constexpr u128 user_id = {1, 0};
        path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
                                                                FileSys::SaveDataType::SaveData,
                                                                program_id, user_id, 0);
        break;
    }
    case GameListOpenTarget::ModData: {
        open_target = "Mod Data";
        const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
        path = fmt::format("{}{:016X}", load_dir, program_id);
        break;
    }
    default:
        UNIMPLEMENTED();
    }

    const QString qpath = QString::fromStdString(path);

    const QDir dir(qpath);
    if (!dir.exists()) {
        QMessageBox::warning(this,
                             tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
                             tr("Folder does not exist!"));
        return;
    }
    LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
    QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}

static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
    std::size_t out = 0;

    for (const auto& subdir : dir->GetSubdirectories()) {
        out += 1 + CalculateRomFSEntrySize(subdir, full);
    }

    return out + (full ? dir->GetFiles().size() : 0);
}

static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
                         const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
    if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
        return false;
    if (dialog.wasCanceled())
        return false;

    if (full) {
        for (const auto& file : src->GetFiles()) {
            const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
            if (!FileSys::VfsRawCopy(file, out, block_size))
                return false;
            dialog.setValue(dialog.value() + 1);
            if (dialog.wasCanceled())
                return false;
        }
    }

    for (const auto& dir : src->GetSubdirectories()) {
        const auto out = dest->CreateSubdirectory(dir->GetName());
        if (!RomFSRawCopy(dialog, dir, out, block_size, full))
            return false;
        dialog.setValue(dialog.value() + 1);
        if (dialog.wasCanceled())
            return false;
    }

    return true;
}

void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
    const auto path = fmt::format("{}{:016X}/romfs",
                                  FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);

    const auto failed = [this, &path] {
        QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
                             tr("There was an error copying the RomFS files or the user "
                                "cancelled the operation."));
        vfs->DeleteDirectory(path);
    };

    const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
    if (loader == nullptr) {
        failed();
        return;
    }

    FileSys::VirtualFile file;
    if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
        failed();
        return;
    }

    const auto romfs =
        loader->IsRomFSUpdatable()
            ? FileSys::PatchManager(program_id).PatchRomFS(file, loader->ReadRomFSIVFCOffset())
            : file;

    const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
    if (extracted == nullptr) {
        failed();
        return;
    }

    const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);

    if (out == nullptr) {
        failed();
        return;
    }

    bool ok;
    const auto res = QInputDialog::getItem(
        this, tr("Select RomFS Dump Mode"),
        tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
           "files into the new directory while <br>skeleton will only create the directory "
           "structure."),
        {"Full", "Skeleton"}, 0, false, &ok);
    if (!ok)
        failed();

    const auto full = res == "Full";
    const auto entry_size = CalculateRomFSEntrySize(extracted, full);

    QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, entry_size, this);
    progress.setWindowModality(Qt::WindowModal);
    progress.setMinimumDuration(100);

    if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
        progress.close();
        QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
                                 tr("The operation completed successfully."));
        QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
    } else {
        progress.close();
        failed();
    }
}

void GMainWindow::OnGameListCopyTID(u64 program_id) {
    QClipboard* clipboard = QGuiApplication::clipboard();
    clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}

void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
                                                  const CompatibilityList& compatibility_list) {
    const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);

    QString directory;
    if (it != compatibility_list.end())
        directory = it->second.second;

    QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
}

void GMainWindow::OnMenuLoadFile() {
    QString extensions;
    for (const auto& piece : game_list->supported_file_extensions)
        extensions += "*." + piece + " ";

    extensions += "main ";

    QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
    file_filter += ";;" + tr("All Files (*.*)");

    QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
                                                    UISettings::values.roms_path, file_filter);
    if (!filename.isEmpty()) {
        UISettings::values.roms_path = QFileInfo(filename).path();

        BootGame(filename);
    }
}

void GMainWindow::OnMenuLoadFolder() {
    const QString dir_path =
        QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));

    if (dir_path.isNull()) {
        return;
    }

    const QDir dir{dir_path};
    const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
    if (matching_main.size() == 1) {
        BootGame(dir.path() + DIR_SEP + matching_main[0]);
    } else {
        QMessageBox::warning(this, tr("Invalid Directory Selected"),
                             tr("The directory you have selected does not contain a 'main' file."));
    }
}

void GMainWindow::OnMenuInstallToNAND() {
    const QString file_filter =
        tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
           "(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge "
           "Image (*.xci)");
    QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
                                                    UISettings::values.roms_path, file_filter);

    if (filename.isEmpty()) {
        return;
    }

    const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
                                    const FileSys::VirtualFile& dest, std::size_t block_size) {
        if (src == nullptr || dest == nullptr)
            return false;
        if (!dest->Resize(src->GetSize()))
            return false;

        std::array<u8, 0x1000> buffer{};
        const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());

        QProgressDialog progress(
            tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
            tr("Cancel"), 0, progress_maximum, this);
        progress.setWindowModality(Qt::WindowModal);

        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
            if (progress.wasCanceled()) {
                dest->Resize(0);
                return false;
            }

            const int progress_value = static_cast<int>(i / buffer.size());
            progress.setValue(progress_value);

            const auto read = src->Read(buffer.data(), buffer.size(), i);
            dest->Write(buffer.data(), read, i);
        }

        return true;
    };

    const auto success = [this]() {
        QMessageBox::information(this, tr("Successfully Installed"),
                                 tr("The file was successfully installed."));
        game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
    };

    const auto failed = [this]() {
        QMessageBox::warning(
            this, tr("Failed to Install"),
            tr("There was an error while attempting to install the provided file. It "
               "could have an incorrect format or be missing metadata. Please "
               "double-check your file and try again."));
    };

    const auto overwrite = [this]() {
        return QMessageBox::question(this, tr("Failed to Install"),
                                     tr("The file you are attempting to install already exists "
                                        "in the cache. Would you like to overwrite it?")) ==
               QMessageBox::Yes;
    };

    if (filename.endsWith("xci", Qt::CaseInsensitive) ||
        filename.endsWith("nsp", Qt::CaseInsensitive)) {

        std::shared_ptr<FileSys::NSP> nsp;
        if (filename.endsWith("nsp", Qt::CaseInsensitive)) {
            nsp = std::make_shared<FileSys::NSP>(
                vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
            if (nsp->IsExtractedType())
                failed();
        } else {
            const auto xci = std::make_shared<FileSys::XCI>(
                vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
            nsp = xci->GetSecurePartitionNSP();
        }

        if (nsp->GetStatus() != Loader::ResultStatus::Success) {
            failed();
            return;
        }
        const auto res =
            Service::FileSystem::GetUserNANDContents()->InstallEntry(nsp, false, qt_raw_copy);
        if (res == FileSys::InstallResult::Success) {
            success();
        } else {
            if (res == FileSys::InstallResult::ErrorAlreadyExists) {
                if (overwrite()) {
                    const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
                        nsp, true, qt_raw_copy);
                    if (res2 == FileSys::InstallResult::Success) {
                        success();
                    } else {
                        failed();
                    }
                }
            } else {
                failed();
            }
        }
    } else {
        const auto nca = std::make_shared<FileSys::NCA>(
            vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
        const auto id = nca->GetStatus();

        // Game updates necessary are missing base RomFS
        if (id != Loader::ResultStatus::Success &&
            id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
            failed();
            return;
        }

        const QStringList tt_options{tr("System Application"),
                                     tr("System Archive"),
                                     tr("System Application Update"),
                                     tr("Firmware Package (Type A)"),
                                     tr("Firmware Package (Type B)"),
                                     tr("Game"),
                                     tr("Game Update"),
                                     tr("Game DLC"),
                                     tr("Delta Title")};
        bool ok;
        const auto item = QInputDialog::getItem(
            this, tr("Select NCA Install Type..."),
            tr("Please select the type of title you would like to install this NCA as:\n(In "
               "most instances, the default 'Game' is fine.)"),
            tt_options, 5, false, &ok);

        auto index = tt_options.indexOf(item);
        if (!ok || index == -1) {
            QMessageBox::warning(this, tr("Failed to Install"),
                                 tr("The title type you selected for the NCA is invalid."));
            return;
        }

        // If index is equal to or past Game, add the jump in TitleType.
        if (index >= 5) {
            index += static_cast<size_t>(FileSys::TitleType::Application) -
                     static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
        }

        FileSys::InstallResult res;
        if (index >= static_cast<size_t>(FileSys::TitleType::Application)) {
            res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
                nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
        } else {
            res = Service::FileSystem::GetSystemNANDContents()->InstallEntry(
                nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
        }

        if (res == FileSys::InstallResult::Success) {
            success();
        } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
            if (overwrite()) {
                const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
                    nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
                if (res2 == FileSys::InstallResult::Success) {
                    success();
                } else {
                    failed();
                }
            }
        } else {
            failed();
        }
    }
}

void GMainWindow::OnMenuSelectGameListRoot() {
    QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
    if (!dir_path.isEmpty()) {
        UISettings::values.gamedir = dir_path;
        game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
    }
}

void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
    const auto res = QMessageBox::information(
        this, tr("Changing Emulated Directory"),
        tr("You are about to change the emulated %1 directory of the system. Please note "
           "that this does not also move the contents of the previous directory to the "
           "new one and you will have to do that yourself.")
            .arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
        QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});

    if (res == QMessageBox::Cancel)
        return;

    QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
    if (!dir_path.isEmpty()) {
        FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
                                                                      : FileUtil::UserPath::NANDDir,
                              dir_path.toStdString());
        Service::FileSystem::CreateFactories(vfs);
        game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
    }
}

void GMainWindow::OnMenuRecentFile() {
    QAction* action = qobject_cast<QAction*>(sender());
    assert(action);

    const QString filename = action->data().toString();
    if (QFileInfo::exists(filename)) {
        BootGame(filename);
    } else {
        // Display an error message and remove the file from the list.
        QMessageBox::information(this, tr("File not found"),
                                 tr("File \"%1\" not found").arg(filename));

        UISettings::values.recent_files.removeOne(filename);
        UpdateRecentFiles();
    }
}

void GMainWindow::OnStartGame() {
    emu_thread->SetRunning(true);
    qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
    qRegisterMetaType<std::string>("std::string");
    connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);

    ui.action_Start->setEnabled(false);
    ui.action_Start->setText(tr("Continue"));

    ui.action_Pause->setEnabled(true);
    ui.action_Stop->setEnabled(true);
    ui.action_Restart->setEnabled(true);
    ui.action_Report_Compatibility->setEnabled(true);

    discord_rpc->Update();
}

void GMainWindow::OnPauseGame() {
    emu_thread->SetRunning(false);

    ui.action_Start->setEnabled(true);
    ui.action_Pause->setEnabled(false);
    ui.action_Stop->setEnabled(true);
}

void GMainWindow::OnStopGame() {
    ShutdownGame();
}

void GMainWindow::OnMenuReportCompatibility() {
    if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
        CompatDB compatdb{this};
        compatdb.exec();
    } else {
        QMessageBox::critical(
            this, tr("Missing yuzu Account"),
            tr("In order to submit a game compatibility test case, you must link your yuzu "
               "account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration "
               "&gt; "
               "Web."));
    }
}

void GMainWindow::ToggleFullscreen() {
    if (!emulation_running) {
        return;
    }
    if (ui.action_Fullscreen->isChecked()) {
        ShowFullscreen();
    } else {
        HideFullscreen();
    }
}

void GMainWindow::ShowFullscreen() {
    if (ui.action_Single_Window_Mode->isChecked()) {
        UISettings::values.geometry = saveGeometry();
        ui.menubar->hide();
        statusBar()->hide();
        showFullScreen();
    } else {
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
        render_window->showFullScreen();
    }
}

void GMainWindow::HideFullscreen() {
    if (ui.action_Single_Window_Mode->isChecked()) {
        statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
        ui.menubar->show();
        showNormal();
        restoreGeometry(UISettings::values.geometry);
    } else {
        render_window->showNormal();
        render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
    }
}

void GMainWindow::ToggleWindowMode() {
    if (ui.action_Single_Window_Mode->isChecked()) {
        // Render in the main window...
        render_window->BackupGeometry();
        ui.horizontalLayout->addWidget(render_window);
        render_window->setFocusPolicy(Qt::ClickFocus);
        if (emulation_running) {
            render_window->setVisible(true);
            render_window->setFocus();
            game_list->hide();
        }

    } else {
        // Render in a separate window...
        ui.horizontalLayout->removeWidget(render_window);
        render_window->setParent(nullptr);
        render_window->setFocusPolicy(Qt::NoFocus);
        if (emulation_running) {
            render_window->setVisible(true);
            render_window->RestoreGeometry();
            game_list->show();
        }
    }
}

void GMainWindow::OnConfigure() {
    ConfigureDialog configureDialog(this, hotkey_registry);
    auto old_theme = UISettings::values.theme;
    const bool old_discord_presence = UISettings::values.enable_discord_presence;
    auto result = configureDialog.exec();
    if (result == QDialog::Accepted) {
        configureDialog.applyConfiguration();
        if (UISettings::values.theme != old_theme)
            UpdateUITheme();
        if (UISettings::values.enable_discord_presence != old_discord_presence)
            SetDiscordEnabled(UISettings::values.enable_discord_presence);
        game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
        config->Save();
    }
}

void GMainWindow::OnAbout() {
    AboutDialog aboutDialog(this);
    aboutDialog.exec();
}

void GMainWindow::OnToggleFilterBar() {
    game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
    if (ui.action_Show_Filter_Bar->isChecked()) {
        game_list->setFilterFocus();
    } else {
        game_list->clearFilter();
    }
}

void GMainWindow::UpdateStatusBar() {
    if (emu_thread == nullptr) {
        status_bar_update_timer.stop();
        return;
    }

    auto results = Core::System::GetInstance().GetAndResetPerfStats();

    if (Settings::values.use_frame_limit) {
        emu_speed_label->setText(tr("Speed: %1% / %2%")
                                     .arg(results.emulation_speed * 100.0, 0, 'f', 0)
                                     .arg(Settings::values.frame_limit));
    } else {
        emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
    }
    game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
    emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));

    emu_speed_label->setVisible(true);
    game_fps_label->setVisible(true);
    emu_frametime_label->setVisible(true);
}

void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
    QMessageBox::StandardButton answer;
    QString status_message;
    const QString common_message = tr(
        "The game you are trying to load requires additional files from your Switch to be dumped "
        "before playing.<br/><br/>For more information on dumping these files, please see the "
        "following wiki page: <a "
        "href='https://yuzu-emu.org/wiki/"
        "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
        "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit "
        "back to the game list? Continuing emulation may result in crashes, corrupted save "
        "data, or other bugs.");
    switch (result) {
    case Core::System::ResultStatus::ErrorSystemFiles: {
        QString message = "yuzu was unable to locate a Switch system archive";
        if (!details.empty()) {
            message.append(tr(": %1. ").arg(details.c_str()));
        } else {
            message.append(". ");
        }
        message.append(common_message);

        answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
                                       QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
        status_message = "System Archive Missing";
        break;
    }

    case Core::System::ResultStatus::ErrorSharedFont: {
        QString message = tr("yuzu was unable to locate the Switch shared fonts. ");
        message.append(common_message);
        answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
                                       QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
        status_message = "Shared Font Missing";
        break;
    }

    default:
        answer = QMessageBox::question(
            this, tr("Fatal Error"),
            tr("yuzu has encountered a fatal error, please see the log for more details. "
               "For more information on accessing the log, please see the following page: "
               "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
               "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
               "Continuing emulation may result in crashes, corrupted save data, or other bugs."),
            QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
        status_message = "Fatal Error encountered";
        break;
    }

    if (answer == QMessageBox::Yes) {
        if (emu_thread) {
            ShutdownGame();
        }
    } else {
        // Only show the message if the game is still running.
        if (emu_thread) {
            emu_thread->SetRunning(true);
            message_label->setText(status_message);
            message_label->setVisible(true);
        }
    }
}

bool GMainWindow::ConfirmClose() {
    if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
        return true;

    QMessageBox::StandardButton answer =
        QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
                              QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
    return answer != QMessageBox::No;
}

void GMainWindow::closeEvent(QCloseEvent* event) {
    if (!ConfirmClose()) {
        event->ignore();
        return;
    }

    if (ui.action_Fullscreen->isChecked()) {
        UISettings::values.geometry = saveGeometry();
        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
    }
    UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
    UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
    UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
    UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
    UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
    UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
    UISettings::values.first_start = false;

    game_list->SaveInterfaceLayout();
    hotkey_registry.SaveHotkeys();

    // Shutdown session if the emu thread is active...
    if (emu_thread != nullptr)
        ShutdownGame();

    render_window->close();

    QWidget::closeEvent(event);
}

static bool IsSingleFileDropEvent(QDropEvent* event) {
    const QMimeData* mimeData = event->mimeData();
    return mimeData->hasUrls() && mimeData->urls().length() == 1;
}

void GMainWindow::dropEvent(QDropEvent* event) {
    if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
        const QMimeData* mimeData = event->mimeData();
        QString filename = mimeData->urls().at(0).toLocalFile();
        BootGame(filename);
    }
}

void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
    if (IsSingleFileDropEvent(event)) {
        event->acceptProposedAction();
    }
}

void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
    event->acceptProposedAction();
}

bool GMainWindow::ConfirmChangeGame() {
    if (emu_thread == nullptr)
        return true;

    auto answer = QMessageBox::question(
        this, tr("yuzu"),
        tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
        QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
    return answer != QMessageBox::No;
}

void GMainWindow::filterBarSetChecked(bool state) {
    ui.action_Show_Filter_Bar->setChecked(state);
    emit(OnToggleFilterBar());
}

void GMainWindow::UpdateUITheme() {
    QStringList theme_paths(default_theme_paths);
    if (UISettings::values.theme != UISettings::themes[0].second &&
        !UISettings::values.theme.isEmpty()) {
        const QString theme_uri(":" + UISettings::values.theme + "/style.qss");
        QFile f(theme_uri);
        if (f.open(QFile::ReadOnly | QFile::Text)) {
            QTextStream ts(&f);
            qApp->setStyleSheet(ts.readAll());
            GMainWindow::setStyleSheet(ts.readAll());
        } else {
            LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
        }
        theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
        QIcon::setThemeName(":/icons/" + UISettings::values.theme);
    } else {
        qApp->setStyleSheet("");
        GMainWindow::setStyleSheet("");
        theme_paths.append(QStringList{":/icons/default"});
        QIcon::setThemeName(":/icons/default");
    }
    QIcon::setThemeSearchPaths(theme_paths);
    emit UpdateThemedIcons();
}

void GMainWindow::SetDiscordEnabled(bool state) {
#ifdef USE_DISCORD_PRESENCE
    if (state) {
        discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
    } else {
        discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
    }
#else
    discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
    discord_rpc->Update();
}

#ifdef main
#undef main
#endif

int main(int argc, char* argv[]) {
    Common::DetachedTasks detached_tasks;
    MicroProfileOnThreadCreate("Frontend");
    SCOPE_EXIT({ MicroProfileShutdown(); });

    // Init settings params
    QCoreApplication::setOrganizationName("yuzu team");
    QCoreApplication::setApplicationName("yuzu");

    QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
    QApplication app(argc, argv);

    // Qt changes the locale and causes issues in float conversion using std::to_string() when
    // generating shaders
    setlocale(LC_ALL, "C");

    GMainWindow main_window;
    // After settings have been loaded by GMainWindow, apply the filter
    main_window.show();
    int result = app.exec();
    detached_tasks.WaitForAllTasks();
    return result;
}
