// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "common/thread.h"
#ifdef __APPLE__
#include <mach/mach.h>
#elif defined(_WIN32)
#include <windows.h>
#else
#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <pthread_np.h>
#else
#include <pthread.h>
#endif
#include <sched.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#endif

#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif

namespace Common {

#ifdef _MSC_VER

// Sets the debugger-visible name of the current thread.
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
void SetCurrentThreadName(const char* name) {
    static const DWORD MS_VC_EXCEPTION = 0x406D1388;

#pragma pack(push, 8)
    struct THREADNAME_INFO {
        DWORD dwType;     // must be 0x1000
        LPCSTR szName;    // pointer to name (in user addr space)
        DWORD dwThreadID; // thread ID (-1=caller thread)
        DWORD dwFlags;    // reserved for future use, must be zero
    } info;
#pragma pack(pop)

    info.dwType = 0x1000;
    info.szName = name;
    info.dwThreadID = std::numeric_limits<DWORD>::max();
    info.dwFlags = 0;

    __try {
        RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
    } __except (EXCEPTION_CONTINUE_EXECUTION) {
    }
}

#else // !MSVC_VER, so must be POSIX threads

// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
#ifdef __APPLE__
    pthread_setname_np(name);
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
    pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
    pthread_setname_np(pthread_self(), "%s", (void*)name);
#else
    pthread_setname_np(pthread_self(), name);
#endif
}
#endif

#endif

} // namespace Common
