// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#pragma once

// DO NOT EVER INCLUDE <windows.h> directly _or indirectly_ from this file
// since it slows down the build a lot.

#include <cstdlib>
#include <cstdio>
#include <cstring>

// Force enable logging in the right modes. For some reason, something had changed
// so that debugfast no longer logged.
#if defined(_DEBUG) || defined(DEBUGFAST)
#undef LOGGING
#define LOGGING 1
#endif

#define STACKALIGN

// An inheritable class to disallow the copy constructor and operator= functions
class NonCopyable
{
protected:
    NonCopyable() {}
    NonCopyable(const NonCopyable&&) {}
    void operator=(const NonCopyable&&) {}
private:
    NonCopyable(NonCopyable&);
    NonCopyable& operator=(NonCopyable& other);
};

#include "common/log.h"
#include "common/common_types.h"
#include "common/msg_handler.h"
#include "common/common_funcs.h"
#include "common/common_paths.h"
#include "common/platform.h"

#ifdef __APPLE__
// The Darwin ABI requires that stack frames be aligned to 16-byte boundaries.
// This is only needed on i386 gcc - x86_64 already aligns to 16 bytes.
#if defined __i386__ && defined __GNUC__
#undef STACKALIGN
#define STACKALIGN __attribute__((__force_align_arg_pointer__))
#endif

#elif defined _WIN32

// Check MSC ver
    #if !defined _MSC_VER || _MSC_VER <= 1000
        #error needs at least version 1000 of MSC
    #endif

    #define NOMINMAX

// Memory leak checks
    #define CHECK_HEAP_INTEGRITY()

// Alignment
    #define MEMORY_ALIGNED16(x) __declspec(align(16)) x
    #define MEMORY_ALIGNED32(x) __declspec(align(32)) x
    #define MEMORY_ALIGNED64(x) __declspec(align(64)) x
    #define MEMORY_ALIGNED128(x) __declspec(align(128)) x
    #define MEMORY_ALIGNED16_DECL(x) __declspec(align(16)) x
    #define MEMORY_ALIGNED64_DECL(x) __declspec(align(64)) x

// Since they are always around on windows
    #define HAVE_WX 1
    #define HAVE_OPENAL 1

    #define HAVE_PORTAUDIO 1

// Debug definitions
    #if defined(_DEBUG)
        #include <crtdbg.h>
        #undef CHECK_HEAP_INTEGRITY
        #define CHECK_HEAP_INTEGRITY() {if (!_CrtCheckMemory()) PanicAlert("memory corruption detected. see log.");}
        // If you want to see how much a pain in the ass singletons are, for example:
        // {614} normal block at 0x030C5310, 188 bytes long.
        // Data: <Master Log      > 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00
        struct CrtDebugBreak { CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); } };
        //CrtDebugBreak breakAt(614);
    #endif // end DEBUG/FAST

#endif

// Windows compatibility
#ifndef _WIN32
#ifdef _LP64
#define _M_X64 1
#else
#define _M_IX86 1
#endif
#define __forceinline inline __attribute__((always_inline))
#define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x
#define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x
#define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x
#define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x
#define MEMORY_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
#define MEMORY_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
#endif

#ifdef _MSC_VER
#define __strdup _strdup
#define __getcwd _getcwd
#define __chdir _chdir
#else
#define __strdup strdup
#define __getcwd getcwd
#define __chdir chdir
#endif

// Dummy macro for marking translatable strings that can not be immediately translated.
// wxWidgets does not have a true dummy macro for this.
#define _trans(a) a

#if defined _M_GENERIC
#  define _M_SSE 0x0
#elif defined __GNUC__
# if defined __SSE4_2__
#  define _M_SSE 0x402
# elif defined __SSE4_1__
#  define _M_SSE 0x401
# elif defined __SSSE3__
#  define _M_SSE 0x301
# elif defined __SSE3__
#  define _M_SSE 0x300
# endif
#elif (_MSC_VER >= 1500) || __INTEL_COMPILER // Visual Studio 2008
#  define _M_SSE 0x402
#endif

// Host communication.
enum HOST_COMM
{
    // Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
    WM_USER_STOP = 10,
    WM_USER_CREATE,
    WM_USER_SETCURSOR,
};

// Used for notification on emulation state
enum EMUSTATE_CHANGE
{
    EMUSTATE_CHANGE_PLAY = 1,
    EMUSTATE_CHANGE_PAUSE,
    EMUSTATE_CHANGE_STOP
};


#ifdef _MSC_VER
#ifndef _XBOX
inline unsigned long long bswap64(unsigned long long x) { return _byteswap_uint64(x); }
inline unsigned int bswap32(unsigned int x) { return _byteswap_ulong(x); }
inline unsigned short bswap16(unsigned short x) { return _byteswap_ushort(x); }
#else
inline unsigned long long bswap64(unsigned long long x) { return __loaddoublewordbytereverse(0, &x); }
inline unsigned int bswap32(unsigned int x) { return __loadwordbytereverse(0, &x); }
inline unsigned short bswap16(unsigned short x) { return __loadshortbytereverse(0, &x); }
#endif
#else
// TODO: speedup
inline unsigned short bswap16(unsigned short x) { return (x << 8) | (x >> 8); }
inline unsigned int bswap32(unsigned int x) { return (x >> 24) | ((x & 0xFF0000) >> 8) | ((x & 0xFF00) << 8) | (x << 24);}
inline unsigned long long bswap64(unsigned long long x) {return ((unsigned long long)bswap32(x) << 32) | bswap32(x >> 32); }
#endif

inline float bswapf(float f) {
    union {
        float f;
        unsigned int u32;
    } dat1, dat2;

    dat1.f = f;
    dat2.u32 = bswap32(dat1.u32);

    return dat2.f;
}

inline double bswapd(double f) {
    union  {
        double f;
        unsigned long long u64;
    } dat1, dat2;

    dat1.f = f;
    dat2.u64 = bswap64(dat1.u64);

    return dat2.f;
}

#include "swap.h"
